Imaro
Legend
But it hasn't stopped being Forgotten Realms has it? And what exactly has changed regarding your expectations in terms of "character types" and "backstory" with these changes? Would you not feel that you are in Forgotten Realms anymore? And is this really all that different between jumping around different eras of the Forgotten Realms canon? What if I said "Okay group, we are going to run Forgotten Realms during the 4e's Spellplague era but with the 5e rules"?
Well an easy example is the gods my cleric can follow... Whether it's Forgotten Realms or not (leaving aside the question of canon) is a line that's pretty subjective and I believe was called out as such by @Maxperson earlier...but that's why I see the different categories as Canon Realms... Homebrew Realms, and Homebrew with some Realms....
EDIT: To further expound... DM says... we are playing
Canon Dragonlance during the War of the Lance... I can choose to be Wizard of High Sorcery, red robes... and I don't need to confirm this with him and as for background/stories I know the WoHS are as I have read them in the setting book.
Homebrew DL during the War of the Lance... I can choose to be a Wizard of High Sorcery, red robes... but first I need to confirm if they are still in his version of the setting and whether there are any minor or major changes that don't fit the concept of my character.
Homebrew with some DL during the War of the Lance... I need to verify pretty much everything before assuming... even down to whether their power is tied to the moons...
Therein is the problem. I don't expect my players to come to the table with anything other than a willingness to play and a few possible character concepts. Although I may point my players to some places for preliminary reading about a campaign setting, I want my players to build and create their characters together. That's when I want to make sure that the players understand the expectations of the campaign.
And I can understand and respect the preference to create characters like that but... it's not a "problem" it's just not how everyone has the time or even wants to do it. For us, if we've chosen a pre-made setting and are going the canon route... not having to use a session to get all this together is a benefit... for you not so much. I can see why for you it's not an advantage, but for those that play/run differently can you see why it is an advantage?
To me, it's not a matter of knowing the setting material well enough or not, but the particular expectations of any given campaign. I for one don't care how bloody well my players know Eberron or a campaign setting; I want everyone to be on the same page about the expectations of the campaign. Creating characters together is not wasted time at my table.
Ok... for you it's not important... do you think in this day and age of virtual tabletop play, games made more streamlined, pre-packaged adventures, packed schedules, etc... everyone plays the way you do? Everyone wants to devote an entire session to laying out the changes in campaigns and creating characters together?
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