Gez
First Post
I'd propose Archipelagoes (there's a setting book, and a campaign in three large adventures, and a few other stuff). It's published in English by Eden, but was developped by Oriflam.
http://edenstudios.net/archipelagos/news.html
Not sure if the campaign book has been translated yet, though. :\
If it has, it's (nearly) the perfect fit: simple to master, very few extra crunch, a young setting without a lot of stuff to track down, etc.
Only drawback: since he lacks "full map of the whole planet", he'll be disappointed. The setting is only about a cluster of Archipelagoes in a vast ocean, and do not bother about the continents. Even worse, the islands of the archipelagoes are not fixed in place -- they move and drift and circle in semi-predictible fashion.
(This decision was made so as to have sea travels move "at the speed of the plot", if you catch my drift. Travel between two islands takes as few or as much time as the DM wants, because the relative position of the two island can change, and thus isn't set.)
http://edenstudios.net/archipelagos/news.html
Not sure if the campaign book has been translated yet, though. :\
If it has, it's (nearly) the perfect fit: simple to master, very few extra crunch, a young setting without a lot of stuff to track down, etc.
Only drawback: since he lacks "full map of the whole planet", he'll be disappointed. The setting is only about a cluster of Archipelagoes in a vast ocean, and do not bother about the continents. Even worse, the islands of the archipelagoes are not fixed in place -- they move and drift and circle in semi-predictible fashion.
(This decision was made so as to have sea travels move "at the speed of the plot", if you catch my drift. Travel between two islands takes as few or as much time as the DM wants, because the relative position of the two island can change, and thus isn't set.)
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