Asmor
First Post
I've got a couple environments in my campaign which are naturally tainted... For example, the Bleak Swamp not only creates undead out of those who die there, it recycles destroyed undead into... more undead.
What would be appropriate penalties for turning attempts in areas that are just overwhelmingly "undead-aligned" for lack of a better word... I'm thinking -5 for a light penalty and -10 for a heavy penalty, depending on the specific area. How would these turn out in actual play, though? I've never really had turning come up much, as a player or a DM, so I don't have any basis to judge things.
What would be appropriate penalties for turning attempts in areas that are just overwhelmingly "undead-aligned" for lack of a better word... I'm thinking -5 for a light penalty and -10 for a heavy penalty, depending on the specific area. How would these turn out in actual play, though? I've never really had turning come up much, as a player or a DM, so I don't have any basis to judge things.