Humanophile
First Post
Yet another PRC thread got me thinking. PRC's, at least the way I read them at first, were meant to be, well, prestigious. Joining one meant undergoing some significant trials and joining an elite group.
Between glut and mechanical requirements that rarely (if ever) pay attention to the actual rarity of such characters, that element of prestige classes has since vanished from the rules. And to be fair, unless we're speaking about a given specific campaign setting, that's for the best. But players like to be someone extraordinary, as opposed to Arcane Trickster #217.
So, with that in mind, what elements that you pick up later in the game do you hold off until some in-game requirements have been met. PRC's, feats, spells, whatever. Even if they're no more powerful than things anyone can pick up, what do you make your players sweat for, such that they can look back and take a good deal of satisfaction in having earned it?
Between glut and mechanical requirements that rarely (if ever) pay attention to the actual rarity of such characters, that element of prestige classes has since vanished from the rules. And to be fair, unless we're speaking about a given specific campaign setting, that's for the best. But players like to be someone extraordinary, as opposed to Arcane Trickster #217.
So, with that in mind, what elements that you pick up later in the game do you hold off until some in-game requirements have been met. PRC's, feats, spells, whatever. Even if they're no more powerful than things anyone can pick up, what do you make your players sweat for, such that they can look back and take a good deal of satisfaction in having earned it?


