If we actually made Divine Smite into a spell (with the same casting time and duration as the other smite spells), would that fix it? I might just do that for my next campaign.
Kind of pointless to do that. They can just choose one of those other smite spells right?
If we actually made Divine Smite into a spell (with the same casting time and duration as the other smite spells), would that fix it? I might just do that for my next campaign.
The point is to make Divine Smite weaker/less abusable.
Divine smite is broken if you dont use the 6-8 encounters per day. It's worth a lot. It should cost a bonus to use, at least.
Divine Smite isn't AoE. It's a burst capability. As such, it isn't particularly useful in the "one or two large battles per (combat) day" either.
There are some abilities like Rage and Bladesong which really do get a boost if you have one or two big battles per day, but Divine Smite isn't like that.
False.Divine smite is broken if you dont use the 6-8 encounters per day.