What's Hell Like?

Thank's everyone, some great ideas and suggestions.

The player's are on the fifth plane so any more info on that will be great. One thing I'm already thinking of adding in is a power from one of the other layers takes an interest and gets involved somehow. Not sure yet whether it will be a help or hinderance. :D
 

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Hell is a pain in the neck.

Imagine an endless beaurocracy where to get anything done you have to deal with beings who want a bit of your soul. The easy answer to EVERY problem is to sacrifice someone else, compromise your morality, or otherwise inflict permanent harm to your soul.

-- Nifft
 

"Hell is sitting next to Andy Gibb listening to the Bay City Rollers, for eons and eons.

How you guys doing? This is gonna suck!"

- Dennis Leary, No Cure for Cancer.

Sorry guys, couldn't resist :D
 
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Hellish.

Think of every nightmare you have. It's worse. If it isn't, then it very well isn't hell is it?

There is no water in hell. Only acid and sewage and other similarly unhealthy fluids. Seas of filth. Lakes of acid. Rivers of tar and sludge and caustic, with grinding ice flows of frozen fire. Streams run with lava. Tributaries are filled with maggot spawning blood, or just flesh eating worms.

Clouds are of acid and fire, or mosquitos and biting flies. The air is continually filled with screams, or thunderclaps, or the sound of stone smashing against stone. The air is frequently poisonous, and where it is not, the Devils do thier best to pollute it with clouds of ash and smoke from great bleching furnases fueled by corpses. The prettify the land with crosses of burning iron, tangled fields of rusted metal, welding together from the image of every weapon ever used to shed blood in anger. There are deserts of bone and rust and sulfer and descicated but still living flesh. There are jungles where every plant is dead, forests made up of every tree ever cut down without cause, and mountains made of the stones of every city cast down in war. There are libraries containing every lie ever spoken, and buildings made of mortared together souls and palaces made from the bodies of men and women who in life sold thier bodies for the usage of others.

In short, it is not a place for casual vacations.

For more inspiration, consults Wayne Barlowe's Guide to Hell and Dante's Inferno.
 

Hell is a place that is different for everyone. In our campaign, the priest of tempest always jokes abuot elven heaven being hell to him......have hell be different for everyone. they see it differently. Where the bloodthirsty fighter sees peaceful fields, laughing children, the priest of a good diety sees corruption, torture, rape, etc. The thief sees it as a prison, the mage sees it as a non magical world. the bard sees it as a world that hates music, the druid as a world where nature is gone, an industrial park. the monk sees it as a land of absolute chaos. Get my drift here? Every character should see it different. the same people are there, but they look different to different people.
 

Taloras: You open up a deeper question regarding the mythological context of the word 'Hell' itself.

Everyone's hell is rooted in some mythological context. Even if you believe in Hell, very little is known about 'Hell', and what you probably believe isn't based on scripture but on some mythological tradiation that has grown up about hell. The hell I described in the post above is my take on one Mythological tradiation (the one that arises from and inspired Dante and to a large extent the imagery used by TSR for the Nine Hells).

The tradition you cite is a very modernistic one, and while you are perfectly free to have whatever view of hell you want, that view of hell really doesn't have alot to do with the mythological context of the Nine Hells in D&D. The mythological context of the personal hell within each ones mind is very much not the hell of the Nine Hells. For one thing, being personal and subjective, it is uniquely Chaotic in nature. The Nine Hells are the embodiment of very non-chaotic principles. Things are subjective there. Things are absolute. Likewise, the hell of the Nine Hells is not the hell of Christianity. The hell of Christianity is a place where noone who is there wants to be, not even the ruler(s) thereof and which exists to punish, store, or maybe even dispose of souls who have become damaged and refuse to be repaired. Not so the hell of the Nine Hells, because the petitioners there arrived there by the conscious choice that Hell was the right place to be. The inhabitants of Hell may rue thier decision now that the suffer, but they all came there beleiving that suffering was for the greater 'good'. The Lords of the Nine don't punish the petitioners for being Evil, they reward them with a refined and refining horror that serves purposes of law and evil. First, they wish to weed out the weak. Second, they wish to acustom the strong to hardship, to pain, and to horror in order to harden there hearts and make them 'stronger'. Thirdly, they wish to create an impenetratable barrier of pain, hardship, and horror which none not so accustumed could endure for the purposes of defending thier power against invasion by other incarnated ideological principles.

So, while it is possible to have in your campaign, for example a romantised Hell like Neil Gaimen's Hell were are only found the people who believe that they should be punished (which oddly seems to me to be the very ones which don't need punishing) such a mythological tradiation won't meld well with any of the writings about the Nine Hells of D&D.
 


Its lit by flourescent lights and has little cubicles. The damned souls are stuck staring at shiny boxes while talking to other damned souls on wires attached to thier head.

"No ma'am. That's not a cup-holder, its your cd-rom drive"
 

I could tell you how I represented Darkspine, a city in the first layer, in one of my adventures. The baatezu tricked the ruler into letting his town enter Baator. He is still technically governing it, but he's got nothing to rule over, and the devils wait for him to die to drag his screaming soul into the last of the larvae. The town is almost completely in ruins, and a large portion of it is burning. The PCs were forced to obtain faked documents to enter, and they occasionally have to show them to an abishai patrol - and every time, they might be caught. The ground is full of debris and jagged rocks, and the PCs can't run (if they try, they have to make Balance checks or take damage). Some of the stones bear an eerie resemblance to humanoid faces. The sky is reddish, and the air is cold.

But more than the landscape, it was the encounters that made sure the PCs wanted to get out of there as soon as possible.

- A gelugon and a night hag are bartering for a herd of larvae the hag is guiding. The larvae all have ghastly and distorted human faces. The hag offers one to the fiend, saying how fresh they are, and the devil tears a leg off the creature and eats it as the larva screeches and cries. The hag says "I'll give you all of them for the amulet and if you add a nice spellbook...", to which the fiend replies by throwing the wounded larva far away (it splatters near the PCs' feet). "Ok", says the hag, "The best fifty of them for the amulet alone". The devil agrees and finds one of them is crawling up its leg. The gelugon's tail whips and the larva falls to the ground, broken but still twitching. The fiend picks it up and slowly crushes it, letting the blood spill to the ground, until the screeching stops.
- As an abishai passes near, followed by two lemures, one of the lemures wanders away and attacks one of the PCs. The abishai immediately orders it to stop and come back - then, with not a word and a fast slash of claws, tears the lemure apart and proceeds on its way.
- A sphere of flames blobs out of the ground near one of the city's derelict inhabitants. As he turns to run away, the globe explodes, and when the afterlight fades the PCs can see the man wrapped in flames run screaming for a few moments before dying.
- On the ground, near a wall, an old man clothed with rags sits and keeps repeating the same sentence "I'm loyal to Bel, I'm loyal to Bel, I'm loyal to Bel", over and over again. On his exposed shoulder, the PCs can see a mark; the skin is burned and covered in bleeding plagues. No matter what they say, the man won't stop saying the phrase.
- The PCs pass near a man who has managed to capture a larva and is happily roasting it over a campfire. When they are going away, they hear a quick scream behind them, and turn to see the man dead with his throat slit, and someone running away with the cooked larva.
- The PCs are attacked by a group of derelict Darkspine inhabitants. They have just knives and rags, but they fight to the death. It's not like they'd lose anything, after all.
- While the PCs are inside a building, a team of four abishai barges in dragging a woman, kicking and screaming. They turn to the PCs and one of them says: "Out of here. This woman has decided to swear fealty to archduke Bel, and for the oath we're going to need some intimacy". Meanwhile another abishai is holding a branding iron, which is quickly becoming red-hot in the fiend's fiert grasp. Moments after the PCs are out, they can hear female screams from inside.

...and on, and on, and on. And this is only the first layer, and one of the most hospitable places on it, too.
 

I was looking at the forum page and saw this topic, What's Hell Like? and just below this thread...

.. [OT] Graduate School

Couldn't have said it better myself. :D
 

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