See, here's the thing. We assume that is the majority of D&D players. Maybe it is. But there's a significant indication that there is a lot of people who are genuinely unhappy with these new directions. How many? Who knows. Who cares! Even if it were close, the company is making a decision about who their target audience is going to be moving forward. You think companies are infallible and incapable of making decisions that we wouldn't expect because they have the same goals as their consumers? I think you know better than this.
I'm not saying this isn't the majority mindset. But who decides when the majority wins? It's not a vote to see what the company needs to do next for anybody else. They decide for themselves, and they can control their own narrative. If they want us to believe that everybody wants this, are you still going to believe it even when many people around you are verifying that they themselves are not? Maybe it's a calculated decision where they know they will lose some of their support in the process, but it is a loss they are willing to accept. Because they have a longer game strategy to excise the people who keep them from doing what they want, because we continuously influence what others think, and therefore dictate what's good, bad, or otherwise, and they're trying to rebuild a more supportive base that isn't going to flinch the next time they try to kill that troublesome OGL that keeps them from getting whatever it is (they're not going to tell us they want, so no point in guessing... but you know.)