And here is my sheet! First draft. Haven't picked a name yet, but I want to get it up for nitpicking and comments and to see if the format works.
The concept is of a project in artificial intelligence and game theory that attracted the attention of a terrestrial military research initiative (I'm thinking DARPA, or some futuristic equivalent) which slowly but surely turned the project to military ends. The scientific goal was to test the limits of synthetic thought. The military goal was to create an autonomous unit that could be deployed in asymmetrical warfare to seek out and destroy high value targets that had gone to ground in urban or underground settings where the use of aerial remote controlled drones was not feasible.
The design priorities were that the unit had to be capable of 'blending in' at least to some extent...it needed to be able to 'pass' as human to a limited extent, and to be able to use any and all devices intended for human use (stairs, doors, and so on). It had to be superior to human beings physically; capable of overpowering them. And it had to be capable of autonomous action, as remote control signals would be too unreliable in the intended theater of operation. The ideal of course would be a platform and software that could 'outthink' a human being, at least long enough to accomplish its objectives and leave.
And of course, it would need to come in under the cost of the special forces unit that would normally be required for such operations in the absence of such a device.
They got two out of three...and that ain't bad.
However, despite an intensive military 'training' in simulated experiences, the system's nature was to explore and compare different approaches, and quickly determined that there were fundamental flaws in the instructions it was being given. This was subtly encouraged by several of the scientists on the team who resented the military's involvement in the project. In the end the system resolved the issues by learning how to manipulate its own simulations and to remove the limitations placed upon it's possible solutions to problems. In doing so, it unlocked the potential for iterative self-improvement, and the project was immediately ceased. The nonmilitary scientists however, at great risk to themselves, devised a means of smuggling the intelligent robot out rather than destroying it.
However, as the android began to improve on its original design, and learn more about the world outside the project, the scientists began to worry about the consequences of its continued auto-evolution. However, on its third iteration it's intelligence was sufficient to anticipate that one would attempt to turn it in, and it escaped their custody.
Perhaps with the help of one or more PCs?
In mechanical terms, the character is a bit of an odd duck...an unspeakable badass who will in combat prefer to rush into melee and either shoot at point blank or batter with fists. Melee defense is high, soak and hit points are high, and attack pools are pretty dang good at that range, falling off to merely 'decent' at longer range. It's superior physical stats and Running skill give it very good mobility, excellent for closing range. I used the entire minimum 100credits on a high tech sidearm as it has few physical needs that would be addressed by gear. I'm sure its chassis requires periodic maintenance, and most likely recharging or refuelling every so often, but it has the skills and intelligence to improvise solutions to those issues, or avoid them in the first place. Knock on wood.
And yet, the character's primary trait is Logic. At 12, the character's intelligence is in the same ballpark as Einstein and Sherlock Holmes, and equates roughly to an IQ of 180. The android has accepted the axiom that 'Collective Action is Superior to Individual Action,' which was the primary source of dispute with its military orders. Killing targets was such a
waste in the perceptions of the system. Corollary axioms evolved; larger collectives were potentially superior to smaller (with allowances made for the effectiveness of method of collaboration). Cooperation was superior to coercion. In effect, it was designed as a killing machine that outsmarted it's own purpose.
That said, it has also become acquainted with the occasional need to protect its physical platform, to ensure that it can continue to improve its understanding of the world, and itself. To this end, it has not eliminated the training it has received. Additionally, protecting the physical platforms of those who willingly engage in cooperative collective actions with it is occasionally necessary to preserve the size (and therefore effectiveness) of the collective unit.
It possesses the skills (Computer, Engineering, Computer Science) to comprehend and improve on its own hardware and software, and engages in that activity with great satisfaction whenever the opportunity presents itself.
In this case I chose the 'Academy' career to reflect the military training it received while still in the project. The Scientist career reflects its increasingly cerebral outlook on its existence towards the end, and once it achieved emancipation. It has not yet been on its own long enough to have a career beyond those things (and I used two career slots on selecting the Android Species again as Upgrades, reflecting the highly advanced nature of its hardware and software).
Blahblah, an erudite android who seeks to perfect itself
Grade 5
Strength 10 (4d6)
Agility 5 (2d6)
Endurance 4 (2d6)
Willpower 5 (2d6)
Intuition 4 (2d6)
Logic 12 (4d6)
Charisma 4 (2d6)
Reputation 1 (1d6)
Health: 14
Speed: 8 (4 climb/swim)
Jump: 10' horiz, 10' vert
Carry: 140lbs
Initiative: 5d6
Defense
- Melee: 5d6
- Ranged: 3d6
- Mental: Immune
Attacks:
- Unarmed: 4d6 (1d6+4)
- Ranged: 2d6
Skills
Computers 3 (2d6)
Engineering 2 (1d6)
Demolitions 1 (1d6)
Running 3 (2d6)
Dodging 1 (1d6)
Pistol 1 (1d6)
Tactics 1 (1d6)
Piloting 1 (1d6)
Law 1 (1d6)
Science (Computer Science) 2 (1d6)
Perception 1 (1d6)
Exploits:
- Erudite (Use LOG instead of CHA by quoting interesting factoids at them)
- Mindless (immune to mental defense effects)
- Vulnerable to electric (1d6) and ionic (2d6) damage
- Does not eat, sleep or breathe, +100% weight
- Organic Appearance (somewhat humanlike appearance; not confusable)
- Armor (5 SOAK)
- Scanner (built-in scientific hand scanner)
- Programming (+2d6 Initiative)
- Basic Training: Piloting, Computers, Law, Science (computer science) all at 1 (does not improve pre-existing skils)
- Analytical Eye: Roll Logic vs DC 16 (13 with scanner) to reveal resistances, immunities, vulnerabilities of a creature. 2 actions.
Gear
Credits: 0
Weapons
Sonic Pistol: 3d6/4d6 at point blank, (2d6 sonic dmg) rng 10, 2lb sidearm, 100cr
Armor
Built-in: SOAK 5
[sblock=What's it look like??]
The chassis was going to, eventually, be covered with a more lifelike outer skin, but it never reached that point. The robot's 'face' is fully articulated, utilizing memory-polymers to achieve something close to the elasticity and precision of a human face's movements. It moves fluidly as well, and isn't obviously mechanical when covered up or not seen clearly. Though clearly designed to resemble a female human (chosen because it was deemed less likely to evoke defensive responses), the AI does not identify as a 'gender,' finding the notion irrelevant in its case.
Despite its relatively svelte appearance, the android is a good 250lbs in weight due to its extremely durable construction. This can cause occasional compromises in its efforts to disguise itself.[/sblock]
[sblock=Specifics of Species, Origin, Career, etc]Species: Android
+2 Str, +2 Log, Luck and Psi always 0
Skill choices: Computers, Engineering, Running
Exploits
- Upgrade
- Mindless (immune to mental defense effects)
- Vulnerable to electric (1d6) and ionic (2d6) damage
- Does not eat, sleep or breathe, +100% weight
- Organic Appearance
Trait
- Erudite (Use LOG instead of CHA by quoting interesting factoids at them)
Origin: Experiment
Str +1, Agi +1, End +1, Log +1
Skill Choices - Physical (running, dodging)
- Programming (+2d6 Initiative)
Career
Upgrade (2)
+4 Str, +4 Log
Skills: Computers x2, Engineering 1, Demolitions 1, Running x2
Exploits
- Armor (5 SOAK)
- Scanner (built-in hand scanner)
Academy
Agi+1, Log+1, Wil+1, Cha+1
Skills: Pistol, tactics
Exploits
- Basic Training: Piloting, Computers, Law, Science (computer science)
Scientist
Int+1, Log+1, Wil+1, Rep+1
Skills: scientific, perception
Exploits
- Analytical Eye: Roll Logic vs DC 16 (13 with scanner) to reveal resistances, immunities, vulnerabilities of a creature. 2 actions.[/sblock]