outsider said:
What I do care about is talking about the game of D&D, and I think it pollutes the discussion if we allow people to spread untruths about it, whether they stem from grognard rage or blind fanboyism.
Could I be less confrontational about it? Sure. But I'm not going to stop telling people they are wrong when what they say is objectively wrong.
See, that first part I quoted is part of the problem. In the first, a lot of posters have pointed out that "4e plays like a glorified minis skirmish game" is not, in fact, an objective statement whose veracity can be tested. It is also not necessarily motivated purely by nerd rage of fanboi fury. Assuming either of those effectively shuts down any conversation that can result. You have the ability to turn that provocative statement into something significant and worthwhile by engaging with the substance behind the provocation. You don't have to shut down the conversation. You don't have to get snippy and rude (even if the other person did so first). If you care about talking about the game, you can talk about the game, even with such a post, by finding out what lead the person to that opinion, by assuming that their opinion is a valid one (and by noting that it is an opinion, and not a statement of objective fact).
If you're only entering a conversation to shut it down, why bother?
If you want to correct misleading viewpoints, you don't do that by shutting down the conversation. The OP gets angry, the responders get angry, the thread deteriorates, and nobody can say anything of worth anymore, because the shouting about who is TRUE and who is FALSE overwhelms it all.
Umbran said:
1) To be constructive, feedback must be targeted to someone who might be able to use it to improve the material.
2) The focus of the feedback needs to be on the work, and what could be done to improve it, not on the emotions of the critic. This is a big one - if the primary point of the statement is to express your own displeasure, then you're probably missing the mark. A person giving constructive feedback ought to think of themselves as part of the team creating the material - if you're in the frame of mind that there's "Them" (the designers) and "Us" the gamers who hate the design, then you're also going to miss the mark.
"4e plays like a minis skirmish game" or "4e is too videogamey" or statements like that, generally aren't the best criticism, because they paint with broad, abstract, subjective, "feels-like" brushes.
Which is part of why engaging those criticisms, and working to find out the specific rules or the specific train of thought behind them, can make the criticism much better.
Then, the poster can say "4e plays like a minis skirmish game because 80% of the game's resources are focused on combat, and combat itself involves a grid and movement speeds and push/pull effects. These things emphasize using minis combat as the main unit of play, which, I think, puts too much effort on minis combat, making 4e much more of a minis skirmish game than an RPG, despite what it says on the tin."
Which is a more pointed, accurate, about-the-game-not-about-the-critic observation. That's a worthwhile conclusion, even if you disagree with it (and many still will). That's something that someone can look at and say, "Oh, well, Game X might be better for you, or if you want to change 4e, try House Rule Y, or how I avoid this feel in my games is Z."
Most people aren't just going to come out swinging with a cogent, analytical description of a problem they have with the game. Most people are going to start with their subjective feelings -- why they didn't have "fun."