Lanefan
Victoria Rules
Ayup; except I've had three so far.This is my homebrew. There are many like it but this one is mine.
Homebrew #1 was a very generic fantasy setting, with the main tweak being an inherent instability in magic that caused spells to occasionally fail - sometimes dangerously - caused by a meteorite landing several centuries ago and releasing trace levels of uranium (previously unknown on the planet) into the atmosphere. The uranium was the destabilizer. Intelligent, technology-based Hobgoblins were the main enemy, until they got beaten by Drow.
I stuck with typical basic euro-cultures (celt, norse, french, etc.) in that one, but didn't bother with niceties such as accuracy.
I mined it for all the story I could, then had the final plotline be the removal of all magic from the world before the instability got right out of hand.
Homebrew #2 was only partly homebrew; I took the northwest chunk of the FR continent and reworked it from the ground up. Other than Norse (and as far as I'm concerned, *every* D+D world needs Norse in it) the cultures were very generic. There was no "main enemy" as such, but the same sort of Hobgoblins figured prominently at some points until people realized they were being driven by Githi. I probably left some story on the table with this one, but after 12 years I'd kind of burnt out on it.
Homebrew #3 uses more cultures taken directly from our history (and suitably chopped up into playable bits - think the Xena-Hercules universe and you'll be pretty close) and so far the main enemy has been Ares. This time, however, I've done a lot more with history and backstory; giving me a much richer vein to mine for adventure stories than I've had before (and that is *such* a luxury!). I figure I've got enough story to keep 2 parties going for maybe 5 years of play each, never mind what might come up in the meantime whether player-driven or not.
Lanefan