D&D 5E What's the Best Setting TEMPLATE?

Ptolus
Hands down. No question, no hesitation. Ptolus.

Your standard big hardcover book. Like most other RPG books. But at the side of each page is a coloured bar that's full bleed, which are colour coded based on chapter and staggered in height. So when looking at the closed book, you can see each chapter and thumb right to that section.
Additionally, each page has a sidebar. Really, the book has three columns, with the middle two being text and the outer column being the wiiiide sidebars that are filled with text. These highlight references in the text, expanding on details as needed. But they also provide cross references for NPCs, locations, items, etc. Oh, and they're colour coded to match the aforementioned tabs.

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Other than that, the best way to deliver a setting is probably a wiki.
 

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What setting book or guide is the best for developing other settings? What would you recommend, with or without caveats, as the "Go To Source" for what a setting guide should look like?
As I say above, Ptolus is my go-to.

I stick with that answer, but I'm going to add some extra thoughts here.
I'm working on my own campaign setting. Well… I've been working on this version of the world since pre-4th Edition. And now I'm poking away at a revision that might be OGL friendly that I can throw on DriveThruRPG. But I'm mostly doing the formatting so I can get myself a Print on Demand copy of my world as a lovely vanity project.

For that reason, I've been considering format and presentation.
A PDF is nice and searchable, but so is a wiki. There are some campaign sites like Obsidian Portal or Epic Words that can hook you up with simple wiki software.
At the table, a PDF on a tablet is super fast. And a page remains found even after you turn off the device. Plus a quick keyword search is hand.
But there's something useful about a print copy that you can flip through, pass across a table, or write notes in the margin.

Layout? What has the best structure for reading and referencing? Which setting publication is so easy to use you can find everything you need quickly?
There's really only two structures I've seen: alphabetical, and then region and then alphabetical. The former lists every nation arranged by its name. The latter divides the world into various regions and then lists the nations.
The former is useful when looking up random lands, because each nation is easily located. It's a little more awkward when first reading the book, as you'll bounce around the geography.
The latter is more useful when running, as related nations are just closer together. Athens and Sparta would be close together rather than opposite ends of the book. And it can be easier for new readers as nations that impact each other are close by. But it's trickier when looking for a single nation when you might be uncertain where it falls in the order. (Is the Swiss region in "The West" with Gaul or "Germanic Forests"?)
A third way might be a deliberate East-to-West presentation of lands (or North-to-South).

Really, a good index is essential. Especially for locations and cities that might not clearly be in one nation or region.

I've been personally thinking of the introduction. How much information to include. Starting with a brief overview of the world (it's hook, the regions, the major conflicts) seems like a good idea. So readers can have an idea of the basics of the world without having to read the entire book. If a large part of the world is the conflict between two churches, that shouldn't only hinted at until the religious chapter of the book.

Content? Obviously you need locations and maps, important NPC's and organizations.
The big thing is the world: the nations and their histories. When the ancient ruins are found, what nation or empire they're ruins of is important to know.
Then you need player information: how the classes and races fit, any differences in those from the baseline. You also need the gods/religions. Because when the cleric player asks "who do I worship?" you need an answer.
Organizations are also handy for player motivations and hooks. Elite knighthoods players can hope to join, or scholars they can approach for information.

For the DM you need everything else. The lands and adversarial organizations. All the adventure hooks to drive stories. The NPCs and locations.
Really, if this is a homebrew world, you don't *need* as much of this. As it's created during the act of adventure creation. You only need to pre-plan the information that the players will see.
But creating a larger world is just fun.
 

I'm working on my own campaign setting. Well… I've been working on this version of the world since pre-4th Edition. And now I'm poking away at a revision that might be OGL friendly that I can throw on DriveThruRPG. But I'm mostly doing the formatting so I can get myself a Print on Demand copy of my world as a lovely vanity project.

As am I.

Its going to be so cool to set it on the shelf next to published campaigns.

When I began playing around 1984, a binder was as close as I could get. Print on Demand was inconceivable at the time. Literally.
 

I'm not overly thrilled by any that I've seen thus far. I liked the Living Greyhawk Gazetteer because it gives a great view of the history, gods and regions of the setting and is 90% edition agnostic. As a DM's reference, it's pretty nice (but not pretty—it's not illustrated well, and the artwork leaves a lot to be desired).

As a player resource, it sucks—there's too much information, most of which is not something the players need to play their characters, and it's not presented in a fashion that convenient to those new to the setting. This is also my critique of most other setting books that I've seen, they just don't serve as a good resource for players, especially player new to the setting.
 

@Jester David,

I (too) really like the look of those color tabs. Don't think my setting will be that big I would need them, but I'm not sure there's not a reason to make them, or something like them, even if I only do a PDF and not a print ready one. It's really centered on one nation and the bordering lands (which are mostly uninhabited/uncivilized).

A digital format would have to be something I could zip and distribute through DMsG (since this would be to support adventures sold there). But, html and maybe some wiki formats would work. Not sure. There will definitely be a Fantasy Grounds version, but that would be in addition to a PDF.

I agree there has to be an Introduction. Something to bring the place alive. To give both the DM and players an interest. Plus to reveal a lot of the common knowledge. After that, it's can get very encyclopedia like, so you already have to have an interest in the place.

All,

Definitely an index with good chapters and sub-chapters/headings. In no order, these are the chapters I'm thinking;
- Introduction
- History
- - Legends
- - Historical Events
- Locations
- - Regions
- - Settlements
- - Places of Interest
- Organizations
- Current Events
- Personalities (NPCs)
- Religion & the Gods
- Races & Demographics
- Character Creation

Within each chapter/sub-chapter to have everything arrange alphabetically except in history, where things would be chronological.

I'm thinking not to put towns within the regions section. This is more like talking about a general area (such as the Broken Plains or the High Coast). Then the cities within the High Coast would be placed alphabetical in the Settlements section. I think that would help prevent confusion on finding them, i.e. what region is that in?

I still have to think more about the Ptolus sidebars. Seems like a lot of sidebar space. But maybe.
 

I (too) really like the look of those color tabs. Don't think my setting will be that big I would need them, but I'm not sure there's not a reason to make them, or something like them, even if I only do a PDF and not a print ready one.
They're neat. But likely impossible to do via Print on Demand as those don't have full bleed pages. You'd have to sharpie or highlighter the book (which is doable).

Sticky tabs are likely just as useful and less permanent...

I agree there has to be an Introduction. Something to bring the place alive. To give both the DM and players an interest. Plus to reveal a lot of the common knowledge.
I find a Player's Guide is also useful. But this should be much, much more stripped down. A pamphlet or so.
2-10 pages or so.

After that, it's can get very encyclopedia like, so you already have to have an interest in the place.
Meandering off your comment: encyclopedia-like would be a slightly different approach a campaign setting book could take. Rather than separate race/ class/ nation/ religion sections everything could be organized alphabetically.
I'm not sure that's better or worse…

I'm thinking not to put towns within the regions section. This is more like talking about a general area (such as the Broken Plains or the High Coast). Then the cities within the High Coast would be placed alphabetical in the Settlements section. I think that would help prevent confusion on finding them, i.e. what region is that in?
It does depend on how delineated your regions are. If there are firm modern borders between each region it's easy. If there are less solid borders it becomes harder.

I still have to think more about the Ptolus sidebars. Seems like a lot of sidebar space. But maybe.
It worked for that setting since there was so much established lore. And had professional layouts.

If you're using something common like Word or Openoffice you could do something similar with footnotes.

Definitely an index with good chapters and sub-chapters/headings. In no order, these are the chapters I'm thinking;
- Introduction
- History
- - Legends
- - Historical Events
- Locations
- - Regions
- - Settlements
- - Places of Interest
- Organizations
- Current Events
- Personalities (NPCs)
- Religion & the Gods
- Races & Demographics
- Character Creation

I start with the introduction obviously. Just a brief couple pages describing in simple text what the world is about, a couple paragraphs of history (explaining why the world is the way it is), a few more paragraphs summarizing the geography and layout of things, and then any other needed details. Just something to get as many proper nouns out and loosely familiar. So when you mention the nation of Caledon or the evil death god Karkus everyone know what the name means.

From there I personally include races and classes. Give flavour of those. But it could just as easily go at the end.
Then nations and regions. A brief overview followed by a history and notes on the population/ inhabitants. Maybe followed by some planar information and related locations. I like describing the local take on the cosmology.
In my book, the gods follow this, but could just as easily follow the races section. Followed by organizations and assorted factions.
I begin the History section with overviews of major events. Descriptions of wars, plagues, droughts, settlement/ rebuilding and incidents that spanned a number of years. Then the timeline after. Legends as a subsection is a good idea.
I think I end with a lifestyle chapter, but that could also go anywhere. Details on culture, food, flora, fauna, languages, and all those other miscellaneous details.
 

Hmm, reading the new UA on Downtime Activities. I think a small section in each region or settlement with a few ideas would be good too.

Oh, and in terms of encyclopedic entries. I did not mean that in terms of organization, but rather than many entries later on are somewhat dry like an encyclopedia entry, and therefore an interesting intro to grab attention and interest should be important.

Thanks again for all your thoughts so far.
 

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