Fourecks said:How do you structure your games? Are there common methods like one post per combat round? What online resources do you use to compliment your games? I know of Irony games dice roller and mapping utility, but they're Java, are there any other solutions? How do you resolve combats and combat rounds and movement, etc?
Fourecks said:
Thanks but after taking a look through that website I have even less of an idea of what an MU* is
I've never understood the whole MU* thing. I tried it once with Rapscallion, a Mac client, but after a couple of hours of, "You go north, you can't go any further, you go south, you can't go any further" I was pretty much over the whole concept.
Maybe it's easier to install and run Python on the PC. I found it to be a headache and worse, it had a weird freeze where the splash screen wouldn't go away and all the background functions continued despite not allowing me to get past the splash image.Emiricol said:Most of the learning curve is... uh... Hm, I can't think of much. Sorry. It seemed quite simple to me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.