Olgar Shiverstone
Legend
Well, I'm biased toward Raiders of Oakhurst and The Desolation of Oakhurst because I wrote them to be sandboxy. Both would be easy conversions to 5E.
But for classic products, in addition to Hommlet my favorites are:
B2, Keep on the Borderlands and sequels/revisits (2E Return is a bit more fleshed out)
The Lost City of Barakus
Common features among them that I think are key to a good starting location:
- A keyed town/settlement with interesting NPCs who have their own stories and interactions that can be expanded into broader plots and adventures
- A wilderness area
- Some site-based set-piece encounters that can be found via exploration
- Some mysteries that can be followed up if the DM wants to expand the adventure
- A plot thread that leads to a reasonable-to-large-sized adventure site
- Design that doesn't assume every encounter is a combat encounter and allows PCs to take a variety of approaches to the adventure
Another approach is to simply pick a slightly isolated town/village on the outskirts of civilization in a campaign setting that you like, and drop in adventure sites stolen from your favorite adventures. You need to come of with a framing/linking story, but otherwise your prep is pretty minimal. I once ran a campaign that combined the Keep and Caves from B2 with the Moathouse version from RttToEE as part of the local sandbox.
But for classic products, in addition to Hommlet my favorites are:
B2, Keep on the Borderlands and sequels/revisits (2E Return is a bit more fleshed out)
The Lost City of Barakus
Common features among them that I think are key to a good starting location:
- A keyed town/settlement with interesting NPCs who have their own stories and interactions that can be expanded into broader plots and adventures
- A wilderness area
- Some site-based set-piece encounters that can be found via exploration
- Some mysteries that can be followed up if the DM wants to expand the adventure
- A plot thread that leads to a reasonable-to-large-sized adventure site
- Design that doesn't assume every encounter is a combat encounter and allows PCs to take a variety of approaches to the adventure
Another approach is to simply pick a slightly isolated town/village on the outskirts of civilization in a campaign setting that you like, and drop in adventure sites stolen from your favorite adventures. You need to come of with a framing/linking story, but otherwise your prep is pretty minimal. I once ran a campaign that combined the Keep and Caves from B2 with the Moathouse version from RttToEE as part of the local sandbox.
Last edited: