What's the hardest attribute to effectively role-play?


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Two different ends of a spectrum, one the character sheet defines mechanics and the player decides all other roleplaying decisions, the second is the sheet is what a player should try to roleplay to, mental and social attributes and skills, alignment, default class descriptions and background stuff.

I find the openness of styles and concepts of the first style more attractive as a DM and as a player.

I particularly dislike DM roleplay policing as a game dynamic.
 

It is hard to play a low stat in INT, WIS, or CHA if you as a person is better or at least average in those stats.
I disagree. :)

They are fairly easy characteristics to portray if you want to.

Int can be ignorance, or not understanding or full of mischaracterizations. Wisdom can be rash or oblivious or foolish. Low charisma can be quiet or awkward or boorish.

Plenty of options that are fairly easy to roleplay.
 

You put this in TTRPG General but it probably belongs in one of the D&D areas. I think the most difficult to effectively roleplay is Wisdom. Wisdom governs how perceptive your character is at understanding their environment as well as the people they interact with. It's the person with a high Wisdom who looks at the man with calloused hands and ink stains who will know he used to be a laborer but now works a white collar job. It's hard to roleplay because the DM has to provide you with enough detail for you to know such things.

I agree Wisdom is challenging. One combination I like is the high Wis low Int character - one who is perceptive and insightful but not good at academics or deduction.

I'd phrase things as them noticing little details and asking questions "theres a thing over there, so what would happen if we tried ...?"

So not answers, just insights that might be helpful it reaching a solution.
 

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