What's the highest level your regular 4e game has reached?

What level has your (highest) 4e campaign reached?

  • Low Heroic (1-5)

    Votes: 16 15.2%
  • High Heroic (6-10)

    Votes: 36 34.3%
  • Low Paragon (11-15)

    Votes: 25 23.8%
  • High Paragon (16-20)

    Votes: 16 15.2%
  • Low Epic (21-25)

    Votes: 6 5.7%
  • High Epic (26-30)

    Votes: 1 1.0%
  • Not played 4e

    Votes: 5 4.8%

My Davis game just hit 18th level. I recently moved away from it, however, so we play much less often than previously (where we prolly averaged about 1.2 games per week).

My Redding area game should be starting, hopefully, on Friday of this week! So that's not quite to 1st level yet. :D
 

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Slow. I've run 6 encounters in a three-hour session. :)

(Having fewer players helped that session...)

Cheers!

Wait, how in the world is that possible? And can you teach me how to do it? :)

We barely get through two encounters (rarely three) in a 3-4 hour session. Sometimes it takes us an entire 3-hour session to get through one combat. Though we have 7 players and several are not keen on the rules, we also use an initiative tracker, magnetic tokens for conditions, and are getting in the habit of rolling damage with attack.
 

Wait, how in the world is that possible? And can you teach me how to do it? :)

We barely get through two encounters (rarely three) in a 3-4 hour session. Sometimes it takes us an entire 3-hour session to get through one combat. Though we have 7 players and several are not keen on the rules, we also use an initiative tracker, magnetic tokens for conditions, and are getting in the habit of rolling damage with attack.

This. And more of it.

Effective playing time not quite two hours, once every three weeks. This campaign started 14 months ago. Due to my shiny new laptop I'll start using a combat tracker today and hope to get more crunch in a shorter time.

For the record: both of my campaigns have reached a measly level 3.
 

The most important things to move combat along are a player's rule knowledge and a limited time for dithering on his turn. And of course a dungeon master well-versed in the rules.

If you have players who do not bother to learn the rules, perhaps other players would be willing to tell them what to do on their turn sometimes. If they are social gamers, they should not care about who makes decisions in combat.

That said, I cannot imagine less than an hour for a combat and the stuff linking between combats. There has got to be description, oaths, blood-curdling cries and banter.
 

I voted high heroic. Have ran 3 4E campaigns. The first TPK ~ level 4, the second around levels 6-7. Our third campaign (The Dark Age England one I am currently running) we started at paragon tier, so I figured that shouldn't really count. (We are only at 12th level now).
C
 

Most of the campaigns in our gaming group spend most of the time hovering in paragon tier and for the last few sessions go up to high epic tier.

We like our characters to reach the pinacle of their ability through the course of the campaign then fight really tough enemies for the last few sessions as 'final bosses'. (Usually an irksome powerful NPC baddie that's annoyed us the whole campaign.)
 


It has been surprisingly difficult to find a decent game to get into. It isn't that there aren't any, it is just the groups I am not enamored with. I'm of the train of thought that no gaming is better than bad gaming.

If I am not enjoying my hobby then what is the point?
 

7th level after over a year. :) And yes, I have now put stuff in place to increase the advancement rate. Game's still going strong though.
 

We started one campaign before 4E hit as a 3E game and then converted. The other game we started a few months after 4E hit. The former game is at 7th level now (they were at 3rd when we converted but we did have a 3 month break there during the summer). The other game is at 5th level. I picked 'High Heroic' as those average out to 6th level. We play about bi-weekly in both games so, for me, the leveling pace is just right.
 

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