Just as on the real world you can probably find SLAVES for sale in any major city if you know where to look...
Sadly, no "probably" about it.
http://www.washingtonpost.com/wp-ap...ews/files/2014/11/Map2_World_final.jpg&w=1484
Last edited:
Just as on the real world you can probably find SLAVES for sale in any major city if you know where to look...
No more so than a wagon, or a boat. And those things break after a year or two, requiring repairs (yes, by the rules, a wagon has no rules for breakage through normal wear and tear but we don't have rules for bathroom breaks, either). We're talking about an item that is fueled by magic and by definition never runs out. 75 gp for a horse that needs constant maintenance, compared to a light for your home that your grandkids will inherit, still working.So asking someone to buy a magic lamp is asking them to invest in something that will break even after three years. That's more long term than many people think.
The very rich might buy, but it would be a luxury.
In a world with lots of low level spellcasters (Eberron) the service costs become cheaper and the break-even point is reduced Tia year. In a world where class levels are rare, it's more expensive.
Sadly, no "probably" about it...
It's still a LOT of money. An unskilled labourer pulls in a silver a day, and a trained hireling makes 2 gold each day (PHB p159. Aristocrats living hand-to-mouth likely make in the range of 10 gold a day (PHB p157-8).No more so than a wagon, or a boat. And those things break after a year or two, requiring repairs (yes, by the rules, a wagon has no rules for breakage through normal wear and tear but we don't have rules for bathroom breaks, either). We're talking about an item that is fueled by magic and by definition never runs out. 75 gp for a horse that needs constant maintenance, compared to a light for your home that your grandkids will inherit, still working.
Yes, predominantly for the wealthy -- but not just the super rich, for the middle class artisans and merchants, too. Comparing continual flame isn't the best example - for something like a once a day item that casts phantom steed (is that still around? Haven't looked), the choice is way more clear cut - i'll take the flesh and blood horse, thank you much.
His actions alone integrates him into the game world and the most logical purchase would be the one which ensures that you stay alive. And a girlfried hardly justifies an entire manor. The running costs for it alone would be quite high with all the staff needed to keep it running.
You can be fairly sure that a professional soldier who has to pay for his own equipment purchased good weapons and armor first and luxuries second, unless he had a fatalistic attitude and wanted to "have as much fun as possible before he died". Don't forget that at 4th level we are not talking about some money, but about the majority of the PCs wealth. Not spending that on staying alive in the fights you regularly get in and instead buy and repair a manor which obviously is much too large than what the PC really needs is a strange choice.
As I said that is the logical progression the same way knights gave way to pike&shot.
Then you're going to end up with the "Big Six" problem again.
There are items in 5e (like in 3e) that are obviously better than others, even if you set the prices far more narrowly (like 3e/4e did). As long as you have items that directly impact "the numbers" (AC, HP, Attack, Damage), they will always be far more valuable than items of limited or situation value (like Potions of Longevity or a Wand of Secret Door Detection).
If you were interested in comparing the cost of say, a cloak of protection to a cloak of elvenkind, my gut reaction is to price the cloak of protection way above the cloak of elvenkind (say, 5,000 gp for the CoE, but 50,000 for the CoP). There is no way I'd price an item like Gauntlets of Ogre Power for less than a million GP.
Ok if it is so easy, please give us a balanced price list of all items in the DMG, it should account for the utility of the items and not encourage players to buy only the most useful ones -like cloak or resistance-..