Whats the point of monkey grip?

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Strongarm Bracers to the rescue! Use weapons one size larger with no penalty, 6000 gp.
-blarg
I was thinking that the whole time i was reading along. really underlines the uselessness of monkey grip.
The only issue i have with gaining the ability from the bracer's is that if they wore stolen or broken, you end up stuck with a difficult to wield great sword for instance.
Anyways, I always take the bracer route when my character concept calls for it.
 


The Point

I know I'm WAY late to this topic but I just stumbled onto it and feel like setting some things straight.

I had an old 3.5 fighter that used Monkey Grip with fantastic results. First I had him take Exotic Prof. (Fullblade), then Monkey Grip (making Fullblade a Huge weapon), then proceeded to specialize with it to reduce the penalties for carrying this BFB. I even liked using expansion....

The base Fullblade is a 2d8 (2-16) weapon and Monkey Grip makes it a 3d8 (3-24), the regular blade is roughly 5ft long (not counting hilt) while Monkey Grip makes it 9-10ft long (still no hilt) which would give you a 10ft reach on all your attacks w/o a polearm penalty of attacking things within 5ft. Meaning I would run up to someone and hit them from 10ft away, when they tried to attack me they would have to move forward and provoke an attack. If they had a reach weapon too then I'd get within 5ft so I could hit and they couldn't. Once I started to use expansion, things just slipped sideways. The first step made the blade do 4d8 (4-32) with an even greater reach of something like 20-25ft. Then I got a psionic one and went up two sizes increasing dmg to 6d8 (6-48) with a insane reach that covered most of the battle field, giving me the chance to make full attacks instead of moving.

BTW, I was a mounted fighter w/ Spirited Charge. So when horsie and I went up a size I could do MASSIVE damage on a regular basis. When I crit things tended to die.

Though I'll admit things got hairy when I was in tight spaces. Just had to start using the blade like a spear.

Also, if you get a lenient DM you could stack the effects on Monkey Grip and the Bracers.......8d8 dmg anyone? Or you could use it as a +2 to hit the larger weapon.
 

off topic

just a tad off topic but has anyone heard of d20pro? It seems to be an awesome gaming program that people could use when nobody lives close enough to gather.

If you've used it...whats it like? I've been without game for 4 years and need a good fix.
 

Monkey Grip is only useful when you can get a bunch of size increases, like via Psychic Warrior. That's pretty much it as far as redeeming qualities go.
 

Monkey Grip is only useful when you can get a bunch of size increases, like via Psychic Warrior. That's pretty much it as far as redeeming qualities go.
Again, it's also effective for low-Str PCs who want a little more base damage: with no Str min, it is as effective as Power Att over a certain range.
 

???

Did we seem to miss somewhere the fact that you do a d8 more dmg from the get go, or the fact you have reach? The d8 dmg gives you more base damage potential than Power Attack the moment you take it and has a higher damage potential that only costs a -2 to hit. That -2 also has a chance of being negated at some point while the -2 to -5 you take from power attack never can.

All in all the feat really depends on how you create your character over the long run and what kind of game setting you'll be playing in. Monkey Grip can be extremely useful, far more than Power Attack, if you are in the right campaign. Its just like a cleric specializing in turning undead in a campaign that will only have a few middling level fights against undead, if any, while the rest might be against deamons. Or even a wizard who specializes in Illusions and ends up fighting undead all the time. Not all combinations are going to work all the time. But as a generic rule of thumb, in optimal settings Monkey Grip is a great feat.
 


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