ExploderWizard
Hero
This I don't agree with. It's not a good test of player skill because the player doesn't get an opportunity to make a decision. Decision-making points, opportunities to make the right or wrong choice, the more the better, are precisely what you want for gamist (ie player skill testing) play. In the 1e DMG, Gary argues against critical hits for precisely this reason. Imo any argument against critical hits applies equally to SoD.
It all depends on where you define the decision making process to begin. If you are referring to the time after initiative is rolled, then the excrement has already hit the fan and its time to act. I agree that critical hits should be dumped. While I like swingy combat, criticals shouldn't be needed if hit point bloat is kept under control.