Says you. You are the one who talked about ten sessions per level. Are you saying that's mistaken?
Oh and I did say I wanted to play a fighter. But that's ok. I wouldn't want to stop you from telling your players what class they should play.
Of course you can be interested in multiple things, that's something to be expected in an RPG which can be fun from many different angles and for different reasons.Only if "interest" is a limited resource. As if you cannot be interested in multiple things?
I suggest, instead, that this is creating a false dichotomy.
But, Umbran, you are missing my point.
As I said I have no problems with playing the "apprentice" levels. I just don't want to spend hundreds of hours doing so.
Gonna have to disagree on the open to small number of players bit. I think players who refuse to budge are actually in the minority so I would say most DM's would have no problem saying no to certain things and still have no problem getting players. What I find annoying os a player and DM arguing more than the game is played. I as a DM, draw the line and have no problem doing it.Wouldn't be the first time, but I think there's still a point to be made here. RPGs, as group activities, have significant needs for compromise. Player: I want to eventually play a pirate captain. I want to do this with a fighter class. I want to reach my goal after X hours of play. GM: Ergh. I'm fine with a pirate game. But, my typical style starts at first level, and each level is... long. To reach your goal as a fighter takes several levels, so we'd exceed your limit on hours of play. I can offer you a way to some of what you want much faster, but it calls for using a different class. This is the heart of negotiation. Insisting "my way of the highway" is not a great way to get a group of folks to work together to mutual enjoyment. If the player is unwilling to flex on anything, then there are very few games that'll work for them. Similarly, if the GM is unwilling to adjust, they'll only be open to a small number of players. Where the GM could flex: run the game faster, start at a level well above 1st level. Where the Player can flex: play a different class, adjust what it means to be a "pirate captain", agree to raise X. If your desires really are so specific that you can't give on anything, then yes, it is time to look for someone else to play with.
But, Umbran, you are missing my point. You can do it with a fighter. It just takes about seven levels.
I think you've got me backwards.Only if "interest" is a limited resource. As if you cannot be interested in multiple things?
For clarification, what is your idea of a pirate? Because that is an occupation which requires a boat or ship and the intention to perform illegal activities known as piracy. Nothing in that would require a specific level to achieve. The hardest part would be the boat or ship, but as soon as you have that you are a pirate. So why 7 levels?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.