You've summed up my greatest concern with my current game group. I'm the swashbuckler, they are the chess players. But they are longtime friends and I'm loathe to not play with them anymore.Storminator said:
I'm firmly of the opinion that it's always the odd man out that's wrong. So if there's one chess player in a swashbuckling group, he's wrong. Likewise the one loose cannon in a game full of chess players is also wrong.
PS
Ow. I am firmly convinced that in a scale of bad ideas from 1 to 10, any "play yourself" campaign automatically gets a -5 penalty. Determining stats is an exercise in embarassment, and then it gets worse.NewJeffCT said:Back in 2E days, we endured a “Play Yourself” campaign.
Zappo said:Ow. I am firmly convinced that in a scale of bad ideas from 1 to 10, any "play yourself" campaign automatically gets a -5 penalty. Determining stats is an exercise in embarassment, and then it gets worse.
Voadam said:In second edition I went all out on the initiative options.
You declared your action at the beginning of the round and rolled a d10 wanting low. Add in weapon speeds or casting time, minus dex modifier and magical weapon bonuses. Lowest goes first, ties can happen.
If you had multiple attacks it came in at different times. If you had two attacks it would be a sequence before normal init and after normal init. If you used an offhand weapon however, that extra attack came at normal initiative. If multiple people had multiple attacks the early and late init sequences were determined by their init roll for the round.
If you were damaged as you were casting a spell (in the segment of the casting time) you lost the spell. If you were damaged before you began casting the spell you could decide to drop your action for the round and not lose the spell but not do anything else for the round.
Things go a little quicker now in 3e.
That's not all that far off from 2e by the book.
melkoriii said:I hurd on this board (over a year ago) that the DM had all rolls rerolled if they were less then the average.
I played in a campaign like this once. But before the game, the DM surveyed a number of people that knew us to get their opinions of the stats, he then averaged them and went with that.Back in 2E days, we endured a “Play Yourself” campaign.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.