Viking Bastard
Adventurer
I'm not sure if it constitutes as weird or not, but If I'm running a
very cinematic game, I don't award players for the opponents
they kill, but how they kill them. If they can find interesting
'kewl' cinematic ways of killing them, they'd be showered with XP,
but if they'd do a standard "I stab him with my longsword" they'd
get less.
Also, the villains would get classified into two groups: Grunts and
Bosses. A Grunt would be all the goblin hordes or guards, the
name/faceless brute, while the Bosses would be the Orc captain
or the Evil Mage (tm) or other larger opponents.
When fightin' Grunts, damage would be directly proportional with
the kill method. More neat the kill, more damage given. If it was
inventive enough, autokill was guaranteed.
Oh, and you couldn't use the exact same method twice, at least
not on Bosses. You could use the same ones on Grunts, just
never twice in the same session and the 'move's' value went
down with each use.
very cinematic game, I don't award players for the opponents
they kill, but how they kill them. If they can find interesting
'kewl' cinematic ways of killing them, they'd be showered with XP,
but if they'd do a standard "I stab him with my longsword" they'd
get less.
Also, the villains would get classified into two groups: Grunts and
Bosses. A Grunt would be all the goblin hordes or guards, the
name/faceless brute, while the Bosses would be the Orc captain
or the Evil Mage (tm) or other larger opponents.
When fightin' Grunts, damage would be directly proportional with
the kill method. More neat the kill, more damage given. If it was
inventive enough, autokill was guaranteed.
Oh, and you couldn't use the exact same method twice, at least
not on Bosses. You could use the same ones on Grunts, just
never twice in the same session and the 'move's' value went
down with each use.