Nifft
Penguin Herder
paradox42 said:I can't help but find it ironic, though, that what was arguably the most powerful specialty in prior editions of the game (Evoker) is now the weakest on so many lists. Food for thought.
I've been thinking about this. Basically, two things happened:
1/ Monsters got more HP; and
2/ Groups started to play more at higher levels.
Remember when Lolth had 66 hp? That's back when a 35 damage fireball meant something. That's point #1.
The other bit is more important IMHO. From what I've seen DM'ing a party with two Wizards in it is that Evocations are worthwhile right up to 11th level or a bit past. From level 5 up to level 11, fireball and empowered fireball are strong choices ... and that's where games typically ended in earlier editions, right? That's the highest level play I ever saw in 1e, anyway. So from my past experience, Evocations were great "capstone" spells for a Wizard. Things didn't get better than a fireball at 10th level!

But in 3.5e, my group is 16th level already, and the game hasn't broken yet. I'm seeing the Wizards leaning more towards insta-kill, utility and battlefield control. Between SR, Evasion and energy resistance, direct damage has lost much of its charm -- let alone the fact that those who are still vulnerable to damage spells often have really quite a lot of hit points.
Cheers, -- N