What's this about a plagiarized map in Conan: City of Shadizar?

Man-thing said:
Ah the Book of Hell, its coming was first prophecised in the Book of Planes and before long it had arrived on store shelves dwarfing previous works.

In brief:

The Book of Hell takes the plane of Infernum and expands it into a 256 page sourcebook/setting.
(rough break down)

40 pages of how to go to hell and what hell is like
20 pages of new hell spawned creatures
40 pages on the Houses of Power and their membership as well as the four princes
20 pages of new demons and devil types

[[ Remembering that in the Manual of the Planes there is only one hell where both Demons and Devils exist. There is no blood war so Demons and Devils could co-operate to further their own agendas]]

Demon Bikers (Biomechanical tech), Laws of Hell, Corruption, Demon pacts, magic, hell specific technology, Hell broth's (How many damned does it take to make a phial of Strain), Transmorgrification and hellish mutations.

Its a very fun read. There is a ton of stuff in there to make a character's trip to Infernum a memorable experience.

That said...

Rumour has it...

That next month "Infernum" is launching. Its written by Gareth Hanrahan and will empower players to play Demons in hell, collecting and torturing souls and trying to seize power and eventually the infernal throne. (Its on my 2005 must have)
Thanks for the info. I might give this one a look!
 

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arkham618 said:
I feel that GURPS Conan provided a broader base for adventuring, perhaps because it drew on the pastiches as well as the original stories, which increased the available background material. Yes, the non-Howard stories themselves were stylistically inferior, but they fleshed out whole sections of the Hyborian world for which little or no information was previously available. (When writing serial fiction, it's okay to leave big chunks of the setting undefined, but not so in an RPG.) The GURPS version also presented magic as much more esoteric and rare than the OGL version, IMO, which seemed to be trying for a compromise between its D&D (high-magic) heritage and the subject matter. The GURPS combat rules were too involved, but it would have served OGL Conan to move away from that example, not toward it.
The Howard stories only approach is a strength in my opinion as the pastiches are generally very inferior, but the Road of Kings gazetter pulls in a lot of material from these.
 

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