I'm making a homebrew monster for my game tomorrow.
Since Demons are basically corrupted elementals, I wanted to go with something that had an earth+fire feel that wasn't obvious. So I thought: Tar.
The monster would have these abilities:
Engulfing Shroud The monster dives onto someone, and wraps itself around the character. The person takes ongoing damage, is restrained, and anyone who attacks the shroud does half damage to the character too. (restrained + ongoing + half damage feels too powerful, but appropriate; what do you think?)
Got'cher Sword Immediate reaction, when hit with a melee weapon (vs Ref) If it succeeds, the character loses the sword, as the sword gets stuck in the monster's body. The attacker can either hold onto the weapon and become immobilized, or let go. If the attacker holds on to the weapon, she can free it with a Strength attack vs. Fortitude. A creature not holding on to the weapon may grab the weapon with a Dexterity vs. Reflex attack.
It FEELS like a soldier/controller, which doesn't really work. I want it in melee, so controller is bad, but I also want it to effect individuals significantly and make their world suck. Would it be better if I made it into an elite controller, and tack on another ability or two to make it more survivable (Like turning the area around it into difficult terrain, or giving it a close burst effect when bloodied)?
He's going to be 3rd level.
Since Demons are basically corrupted elementals, I wanted to go with something that had an earth+fire feel that wasn't obvious. So I thought: Tar.
The monster would have these abilities:
Engulfing Shroud The monster dives onto someone, and wraps itself around the character. The person takes ongoing damage, is restrained, and anyone who attacks the shroud does half damage to the character too. (restrained + ongoing + half damage feels too powerful, but appropriate; what do you think?)
Got'cher Sword Immediate reaction, when hit with a melee weapon (vs Ref) If it succeeds, the character loses the sword, as the sword gets stuck in the monster's body. The attacker can either hold onto the weapon and become immobilized, or let go. If the attacker holds on to the weapon, she can free it with a Strength attack vs. Fortitude. A creature not holding on to the weapon may grab the weapon with a Dexterity vs. Reflex attack.
It FEELS like a soldier/controller, which doesn't really work. I want it in melee, so controller is bad, but I also want it to effect individuals significantly and make their world suck. Would it be better if I made it into an elite controller, and tack on another ability or two to make it more survivable (Like turning the area around it into difficult terrain, or giving it a close burst effect when bloodied)?
He's going to be 3rd level.
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