Fenes said:In modern games with fantasy I run, guns make sure that enemies don't get to the spellcaster or sniper. IMC, Melee pretty much is something for desperate people who have no guns - or for animals. Either way, melee has not much of a chance against any competent marksman.
The role of "tank" or "defender" is not very suited to games with modern firearms, at least in my opinion. Strikers should dominate those settings.
I think the Defender role could still work, but it would do so in a different fashion. The Defender would be more of a skirmisher, a guy with a short-range, rapid-fire weapon who lays down suppressing fire and makes the other guys keep their heads down. It's the same job the Fighter has in 4E--engage the enemy, keep them occupied, and hurt them bad if they try to move out of your reach.
Meanwhile the Striker picks off high-value targets with a sniper rifle, the Controller messes with computer and communication systems and tosses the occasional grenade, and the Leader directs and coordinates them all.