Creamsteak
Explorer
Roles can be interesting, but I just hope they are not incredibly important. If I have a group of players that want to play x y and z, and those are all "strikers" I'm still going to let them play x, y, and z. If the game breaks down from that and they can't do what I want them to be able to do, I'm going to play a different game system where they can. I'm not going to try to force them into an archetype because the system can't handle the one they want.