Villano
First Post
My Experience
When 3E came out, I thought that the monk was the coolest class. Unfortunately, one of the classes big weaknesses came out when I tried to create one. I mostly play in point buy games, and the monk needs high scores in too any abilities. It was a choice of good attacks and low AC or vice versa.
I ended up playing clerics, fighters, samurai, and rangers (at least with them, you only need 1 or 2 high stats).
Eventually, I join an online RttTotEE game. It only lasted a short time. We never made it past the dragon at the moathouse before the DM quit.
Anyway, the game was 4th level and very high point buy, so I ended up with 14 str, 18 dex, and 18 wis. Plus I was a halfling, so I had an AC bonus. I took dodge and moblity, figuring that I should make myself harder to hit since I didn't have that great of HP.
The result? Nobody could hit me, but I couldn't hit anything either. I could only delay attacks until a fighter or whatever would show up and finish off the enemy. I was reduced to mage bodyguard and was bored out of my mind.
In retrospect, I should have ditched my mobility and taken a weapon finesse (although it still wouldn't have helped against damage reduction).
IMO, monks need a specialty. They can't deal damage or cast spells, open locks, socialize, or heal, and if you need someone sneaky, you're better off with a rogue.
The problem is finding out what that specialty should be. Perhaps focusing on their ki may be the, well, key. Either give the monk a selection of bonus feats, like Ki Shout, or allow them to focus their ki power so many times a day for certain effects (healing, ability boosts, and, at later levels, possibly energy attacks).
Oh, well, just a suggestion.
When 3E came out, I thought that the monk was the coolest class. Unfortunately, one of the classes big weaknesses came out when I tried to create one. I mostly play in point buy games, and the monk needs high scores in too any abilities. It was a choice of good attacks and low AC or vice versa.
I ended up playing clerics, fighters, samurai, and rangers (at least with them, you only need 1 or 2 high stats).
Eventually, I join an online RttTotEE game. It only lasted a short time. We never made it past the dragon at the moathouse before the DM quit.
Anyway, the game was 4th level and very high point buy, so I ended up with 14 str, 18 dex, and 18 wis. Plus I was a halfling, so I had an AC bonus. I took dodge and moblity, figuring that I should make myself harder to hit since I didn't have that great of HP.
The result? Nobody could hit me, but I couldn't hit anything either. I could only delay attacks until a fighter or whatever would show up and finish off the enemy. I was reduced to mage bodyguard and was bored out of my mind.
In retrospect, I should have ditched my mobility and taken a weapon finesse (although it still wouldn't have helped against damage reduction).
IMO, monks need a specialty. They can't deal damage or cast spells, open locks, socialize, or heal, and if you need someone sneaky, you're better off with a rogue.
The problem is finding out what that specialty should be. Perhaps focusing on their ki may be the, well, key. Either give the monk a selection of bonus feats, like Ki Shout, or allow them to focus their ki power so many times a day for certain effects (healing, ability boosts, and, at later levels, possibly energy attacks).
Oh, well, just a suggestion.