Gizzard said:
Hmmm, OK, this I am interested in. You and Zog are the only two people in this thread to feel useful as low level Monks (sorry if I missed someone).
Can you tell about your experiences; 1) what was your party makeup, 2) were you a straight PHB Monk or did you include items/feats from other sources, 3) did you have a high or low magic campaign? (Its probably easiest to list your items here so its clear.)
Well, let's see ... 1) The other members of the group were a cleric, a druid, and a gnoll fighter/adept (or something-I was never quite clear on that). We've had other characters drift through-there's a rogue/wizard and a barbarian in the group now, but they were lower level (as is the gnoll due to that pesky ECL thing). Ol' Z was stuck as a primary front-line combatant, which didn't really match the monk forte very well. (See my sig for an example ...)
2) Basically straight PHB. The DM rolled in the OA monk options for feat substitution, which I used at 6th level to get Spring Attack and (replacing Improved Trip) Expertise. Also, he added quarterstaff as a monk weapon ... which helped with ...
3) Average. At 6th level, Z. had some potions, some magic boots of unknown powers, and his handy-dandy magic quarterstaff. The Staff of Spirits was a poor cousin of an Undead Bane weapon-+1 hit and damage, +1d6 damage vs. undead. Overall, probaby a bit magic-light.
Overall, it worked pretty well. The druid and cleric had effective buffing spells for him (Barkskin, [Greater] Magic Fang, Bull's Strength) and the large healing quotient in the group helped make up for his poor hit points. He also had rolled very good stats Not incredible, but enough to have very good Str, Dex, and Wis, so decent AC + good damage rolls. Low Con and d8 hit die kept him from mixing it up as much as I would have liked-but he dealt out a
lot of punishment to the opposition. And as long as he stayed close to the cleric for periodic
Cure Serious Wounds he could keep dishing it out for quite a while.
The DM used a fair number of magical/trap threats rather than straight combat, which helped highlight the advantages of the good saves and Evasion ability. (When we were Rogueless, he'd scout ahead and set off traps.

) And in particular, enemy spellcasters-the lack of which often leaves the opposition underpowered in combat-were very vulnerable to him early on. This had just started to get harder in the sessions before his untimely demise, as they started flying away, the cowards!

Missile combat is definitely a problem, and the good mobility is limited to the ground (and maybe a bit higher, as an insufficiently high
Levitator found out once).