Originally posted by Gizzard
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It seems this is the first "real" thing that happens; does the Monk do any damage to the party before they Fireball themselves? How much of that damage at the end was done by the Monk, vs how much was done by the Pits or the Fireball?
Although, on the flip-side, how did a level 5 Mnk/Ftr outfight a Mnk7? The Mnk/Ftr should only swing once with a katana, while the Mnk7 should get three swings with the Flurry, right? I'd expect the Mnk7 to put out more damage toe-to-toe or to avoid the counterstrike altogther if he was Spring-Attacking.
I think its worth noting that the Mnk7 seemed to be hanging in there for a while, but as soon as he decides he has to "go after the party" he gets smashed.
But in any case, it sounds like a very exciting combat. (Certainly I expect the Centaur to have a little chat with the Wizard if the Wizard gets raised. "And you hoped I could suck up the damage from a Fireball? If you ever do anything like that again, you little two-legged freak....")
The funny part was the centaur (reincarnated human) just drank a potion of alter self to get into the catacomb. After the number of times he has died, I would believe he would just be happy he lived.
As for what the monk did, I can only really tell you what he didn't. He didn't act like a barbarian. His mobility, especially with the web, made him cool. The burning of the web spell is what killed the wiz in the end, not his own fireball. I would like to think of this as the monk manipulating the party by use of combat skills and movement.
The reason I wanted the monk to go after them was to show human fault: arrogence. From an out of game perspective, I just didn't want to deal with them comming back with artillery. Maybe the terrain was a little too mean, maybe the traps too much, maybe I ruled bad on the web. I wasn't going to screw them perminately for some harsh DMing.