Well, depending on how you interpret the Web spell, your ruling was fine or way off. Since I personally believe the spell has to really fill up the area with gunk to be that useful, I think it was fine. Did you warn the wizard's player that his line of sight was obstructed? If you did, no problem.
Yes, the Fireball decided the outcome most decisively
However, as they say, them's the breaks. That's why most of the time trying to figure out the outcome of a fight is impossible. If you judge only by the outcome, the monk is über-broken
When you wrote that the monk was doing d6 damage, was that a typo? 'Cause a level 7 monk is supposed to do d8, and level 8 does d10. Ah, a single level more
You know, I just thought of a "fix" for the monk with this situation. Instead of scaling the damage dealt by a die type, what about a class bonus (like the AC bonus) that rises by level, much less drastically? Keep the base die of d6, but add damage using the same bonus as a high saving throw (i.e. +2 at level 1, to +12 at level 20). That way a basic level 20 monk does d6+12(plus whatever bonuses), which is a better average than d20. And the monk is suddenly a better fighter for it, despite still having only d6 for damage.
Also, there would now be a reason for using monk weapons, since the bonus damage would apply to those as well. What do you think?
Yes, the Fireball decided the outcome most decisively

However, as they say, them's the breaks. That's why most of the time trying to figure out the outcome of a fight is impossible. If you judge only by the outcome, the monk is über-broken

When you wrote that the monk was doing d6 damage, was that a typo? 'Cause a level 7 monk is supposed to do d8, and level 8 does d10. Ah, a single level more

You know, I just thought of a "fix" for the monk with this situation. Instead of scaling the damage dealt by a die type, what about a class bonus (like the AC bonus) that rises by level, much less drastically? Keep the base die of d6, but add damage using the same bonus as a high saving throw (i.e. +2 at level 1, to +12 at level 20). That way a basic level 20 monk does d6+12(plus whatever bonuses), which is a better average than d20. And the monk is suddenly a better fighter for it, despite still having only d6 for damage.
Also, there would now be a reason for using monk weapons, since the bonus damage would apply to those as well. What do you think?
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