I'm not particularly happy with this. It comes down to this for me. ENWorld already gives me the feeling sometimes that it can get cliquey. Having xp based off of a reputation system only feels like that it could reinforce that. It gives me the feeling of High School where my particular popularity was low, as was probably many posters here. Having that feature turned on doesn't help. I already figure that I am not as popular here as others I really don't need that shoved in my face. I can already guess who will get high xp and the test so far has reinforced that. Yes some people here, like anywhere, are going to be more popular than others. The question to me is whether these boards want to reinforce that publicly or to try and reduce it to something that we just guess at in the backs of our minds. I personally would prefer the later.
If you want some manner to show contributions to the boards overall I am ok with that, such as xp for nominating threads or posting reviews or other non-popularity based actions.
The way it is set up though comes off to me is a way for the "cool" people to have some way to prove they are cool and important and a way to more easily marginalize the opinions of others who are not "cool." As it stands now this already happens to some extent with postcount. I have more than once seen posters dissmissed because they have a low postcount. I can see it being worse once we have xp based on a popularity system.
That's exactly what we don't want it to be, and the largest reason for the one-month trial. If it turns into a positive enocuragement tool for quality posts and contributions, that's great; if it turns into a cliqueish popularity contesnt, not so great.
We've tried to mitigate it by setting a spread of 50 points, so you have to give XP to 50 other people before you can give XP to that same person again (and you cna only give 3 per day). We hope that will prevent cliques awarduing each other XP continually. And as the month goes, we can adjust those settings - if the 50 needs to be increased, it can.
It
is an experiment, and one-month one only at that; we're under no illusions that the experiment will necessarily work; we just have some hopes. We cna spend the month making changes, and at the end of the month, if it hasn't worked out well, then it only takes one mouse-click to turn it off.
[Ah, just seen Umbran already said all that! That'll teach me to press "reply" and then go play with the dog before hitting "submit"!
]
So, in short - we're acutely aware of that possibility, and that's the reason we've never used rep before. And it may end up being the reason we don't end up using it this time, too! But we'll see; hopefully, your fears won't come to pass, or we can tweak things to prevent it.
