Whizbang Dustyboots said:It's only a problem in that people focus on that instead of what they accomplished with nWoD: In addition to revised rules, they also cleared away the incredibly daunting metaplot that served as a barrier to later entry in the oWoD. The notion that stuff in ongoing games would be affected by books no longer even in print (and not yet in PDF) was off-putting to more than one player, I know from personal experience.
Again, it's not about the current players. There's not enough of them for the future of the industry. Doing what's worked in the past is not going to significantly expand the market. The big RPG companies have to do something different, or there won't be an RPG hobby in two decades, possibly less.
You have a point about the first one - clearing the debris of too many sourcebooks with all the info spread out, and the countless circlejerks is good.
But still offering lame clans/tribes isn't helping the new players, because the clans/tribes are still lame. That's going to discourage new players because they're not going to really like them, either. Going from 12 tribes in Werewolf to 4 and an NPC tribes really doesn't help, option wise.