Or hell, the Sims Online, various Real Time Strategy games...Mourn said:Exactly.
Eve Online is more about building partnerships and alliances than killing things and taking it's stuff (a classic D&D trope that MMOs adapted). Second Life is more about social interaction and creative output than anything else. Star Wars Galaxies was all about the action and adventure of being a moisture farmer (if you so chose).
Don't judge all MMOs on the limited exposure you might have. There's a whole lot of surprising options out there.