D&D 4E What's Wrong With 4e Simply Put

Mourn said:
Exactly.

Eve Online is more about building partnerships and alliances than killing things and taking it's stuff (a classic D&D trope that MMOs adapted). Second Life is more about social interaction and creative output than anything else. Star Wars Galaxies was all about the action and adventure of being a moisture farmer (if you so chose).

Don't judge all MMOs on the limited exposure you might have. There's a whole lot of surprising options out there.
Or hell, the Sims Online, various Real Time Strategy games...
 

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Mourn said:
Exactly.

Eve Online is more about building partnerships and alliances than killing things and taking it's stuff (a classic D&D trope that MMOs adapted). Second Life is more about social interaction and creative output than anything else. Star Wars Galaxies was all about the action and adventure of being a moisture farmer (if you so chose).

Don't judge all MMOs on the limited exposure you might have. There's a whole lot of surprising options out there.
Even the kill-stuff-and-take-its-loot MMORPGs have a HUGE focus on crafting, which gets relatively short shrift in D&D. Starting as far back as Ultima Online, professions and crafting have enough focus as to be the dominant focus for many players, and this continued into EQ1/EQ2, was the best thing about the otherwise excreable Horizons, was a big part of Vanguard and even is a major part of WoW.

I think most hardcore roleplayers would be shocked to see how much one's crafting skills make up the identity of an MMORPG player character. My dwarf hunter (ranger) would be a very different guy if he wasn't also an engineer who mines his own ore and makes his own blunderbusses.
 

Wolfspider said:
An earlier poster hinted at the reason I think so many changes are being done to the game in 4th edition.

If they just fix the few things that are wrong with 3.5, there will be no justification for a new edition at all. So in order to justify the buying of a new set of core books et al., they make bunches of new changes, enough that they are essentially producting a new game system instead simply releasing a new edition.
And an earlier poster responded with a reason I think many changes are being made:

The issues with 3E are so fundamental in the system that it requires an overhauling to fix some of them. I.e. the dependence on magical items, the headache of higher level play (with monsters/PCs and their bajillion abilities), the power imbalance between the high level fighter vs high level wizard. 3e introduced crafting magical items (something that has been desired for a long time), but by and large, sacrificing Xp to craft items isn't popular. How do you overhaul the process of making magical items without tearing out all the magical items and feats to retool them, or even tearing out the magical classes to give them a mechanic allowing them to build magical items without XP loss?

It's a losing game if you continue to buy new systems for your old car (Transition, engine, etc); it's more cost effective and efficient, in the long run, to buy a new car. And you can still have the same Brand Loyalty of buying the same type of car (i.e. keeping it D&D).
 
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Wolfspider said:
An earlier poster hinted at the reason I think so many changes are being done to the game in 4th edition.

If they just fix the few things that are wrong with 3.5, there will be no justification for a new edition at all. So in order to justify the buying of a new set of core books et al., they make bunches of new changes, enough that they are essentially producting a new game system instead simply releasing a new edition.
It's not all about you.

It's about bringing in the next generation of gamers. Either gamers need to cut out the nachos and bring in a WHOLE lot more new players, or you need to accept that all the roleplaying companies (nWoD, anyone?) are going to have to make changes to bring in more new players.
 

pawsplay said:
... in bad fantasy. Seriously, even Jedi can't keep the same trick going all day.

What have I read? Oh, how about Corum, Lord of the Rings, Simarillion, Rhialto the Marvelous, Three Hearts and Three Lions, the Broken Sword, Swords Against Deviltry, The Deed of Pakenarrion, The Hero and the Crown, the Lion the Witch and the Wardrobe, The Warlock in Spite of Himself, the Compleat Enchanter, the Unbeheaded King, With a Single Spell, ...

so don't patronize me with "read a book sometimes."

Maybe start with reading something written less than 40-50 years ago? (With the exception of Deed of Paksenarion and the Ethshar books, both of which grew out of roleplaying games). It's simply not 'bad fantasy' that has mages that can 'go all day'.
 

Whizbang Dustyboots said:
(nWoD, anyone?)
Problem with that reference is that WoD 2.0 sucks. Not mechanically mind you, but purely fluff wise - when they hit the reset button so they could go to a new edition, they added only Five Clans/Tribes/Bla, and the options were lame compared to the earlier clans/tribes.
 

Side-track on the "Mages can go all day".

I have a question.

Why is it that a 2nd level spellcaster can cast the same amount of cantrips as a 20th level spellcaster?

The apprentice can cast "Sweep the floor" as many times as the archmage. Which just seems odd to me. Hell, their bonus spells don't even effect 0-level spells, so Casting Stat Mods don't even matter.

As A Class, wouldn't you... you know, get better at the weak stuff?

No one seems to complain that the fighter can swing his sword all day long. But I guess that's because there's no Vanican Fighting baggage to deal with.
 
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Mourn said:
Why? Getting an appendix that you can't use before the books come out anyway is useless, since you'd need the PHB to make sense of it all.

Knowing what's playable in the MM would help be decide between sticking with 3.5e or investigating 4e, as I have little use for core races.
 

Aeolius said:
Knowing what's playable in the MM would help be decide between sticking with 3.5e or investigating 4e, as I have little use for core races.
Or you know, you could wait until the books are out and then investigate when you have all the material in your FLGS?
 

Rechan said:
Why is it that a 2nd level spellcaster can cast the same amount of cantrips as a 20th level spellcaster?

The apprentice can cast "Sweep the floor" as many times as the archmage. Which just seems odd to me. Hell, their bonus spells don't even effect 0-level spells, so Casting Stat Mods don't even matter.

As A Class, wouldn't you... you know, get better at the weak stuff?
You do - you can use your higher level spell slots (and the bonus slots from high casting stats) to cast your cantrip, if you wish. It's probably not a very good use of a higher level spell slot, but you can if you want to. ;)
 

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