Seeten said:
If they can tap into the 10 million people + currently playing MMO's, it'll make my ability to find a good group much easier. Here is hoping. That said, I see nothing that reminds me of WoW in the info on the new edition.
Oh yes, and I am Guild Master of the most successful guild on Darrowmere, in the top 1000 guilds in North America. So apparently I know something about WoW.
Well, I certainly did not intend to challenge your authority, there, especially as I was not singling out a particular MMO. I was referring to the style of play. In an MMO, the game is about killing things, powering up, reapeat. It really is fun, and I'm not knocking it. RPGs include that, of course...but also take it into the realms of personal interactions, mysteries, depths of character development (that will vary, based on the tastes of each group), and virtually any sort of plot and story arc that the DMs/players can imagine. My point was that I felt that too much of the MMO style is being introduced, limiting the role-playing aspect. Limiting the choice. At least before, we had the
option of high or low drama, gritty or fantastic adventuring, etc.
Seeten said:
It means DM's can stop coming to ENworld and posting how they ran a combat with a Balor, which lasted 4 rounds, and it would have been so much cooler if they hadnt forgotten the 94 immunities and 18 powers that arent even in its bloated stat block. Do a search if you think I'm lying. There is a huge thread of DM whines about all their mistakes. Many of the dm's here are the cream of the crop too. Just imagine what the run of the mill DM is missing/forgetting.
Well, there is a vast difference in complexity, comparing a Balor to a Beholder, but I see your point in that case. However, I would also say that by the time a group of players gets to 19th+ level, the DM would have built up the experience needed for running and organizing such encounters. Some DMs and players opt for jumping right to the top, skipping levels and such. Thus, they are biting off more than they can chew, going for the advanced, complex stuff before getting used to the basics and intermediate activities. Not a good idea, no matter what game or hobby.
FireLance said:
This may be, you know, a good thing. The more idiot-proof something is, the more likely it will be adopted by the general public. Consider how auto-focus and auto-flash in cameras made it easier for many people to take decent photographs without needing to be a professional photographer first. EDIT: And in case it wasn't obvious, this allowed the camera companies that made idiot-proof cameras to sell heap big heap idiot proof cameras, and make heap big heap pile of money. You savvy?
Very, very good point. But the complex manually operated cameras are still being used by the professionals. Two markets. Basic and Advanced. The photography industry, including the professionals, were never forced to go to the simpler cameras and abandon old techniques. I cannot see the future of D&D and I don't know what will be in the 4e books, but from the previews we've seen so far....this is the impression I get.
Anthtriel said:
You are joking, right?
Either that, or you never looked at a Wizard 10/Sorcerer 10. It ain't pretty. And yes, it is a valid character concept. That's pretty much what the Simbul in FR looks like, in the official supplements.
Actually, Sorcerer 20/Wizard 10/Archmage 2, but I understand that you have feelings about a Wiz 10/Sor 10 character. Not sure what is not pretty about that sort of character. That sort of character is a low-level spell machine. Trade high level spells and ability to punch through spell resistance for a horde of lower-level spells. Not everything out there has SR, anyway. I could go on, but Wiz10/Sor10 is not a bad concept....unless you are putting that character in a position and asking of it to do things that it is obviously not made to do. If you need to have high level spells and want to get through SR everytime, make a single-class at 20. If you want a gaggle of lower-level spells and realize the utility of such, make the 10/10. You can't have both. It is not even logical. 4e has (thus far) implied that you can have your cake and eat it, too. Like that Gestault idea from one of the off-core rulebook options.
Anthtriel said:
How can you get any less role-playing than 3.5 Diplomacy skill?
And please tell me which new 4th edition change equals less role-playing. I'm not mocking you, I'm honestly curious, because apart from the deemphasis of alignment, which helps role-playing, I see not a single change that would even affect it.
And don't tell me writing Profession: Brewer on your character sheet equals role-playing. It doesn't. If anything, 3.5 encourages you to skip over the "fluffy" skills like profession in favor of tumble, spellcraft, spot and other important stuff, leaving you with characters who explicitly cannot do anything out of combat.
Well, I don't count the skill of Diplomacy as proof of role-playing. Maybe a skill like that is a bit of mechanical assist, but it certainly is not role-playing on its own. Regarding 4e's
possible deemphasis on role-playing, my concerns about that come from the fact that we have seen absolutely nothing but crunchy combat, references to Bo9S (chock full of more fighting and combat), and references to "Social Encounters" that give the impression that we will be dicing out conversations with NPCs instead of actually talking to each other at the table. Finally, I do actually think that including such things as Professions on a character sheet indirectly increases role-playing in D&D; because you are including such things on the sheet, you are demonstrating that there is more depth to the character than simply being an aimless wanderer killing things and selling loot. Since it is something you devote points to on your sheet, you will want to make use of it in the game by enriching your character and game experience with it. Nobody is forcing anyone to take points away from an optimal build or stop you from maxing out skills for combat....we have those options open to us.
I am well aware that players can have brewers and diplomatic characters without those skills on the sheets anymore (I'm not sure if they will be in 4e or not), but their absence will just show that the game itself is no longer meant for them and does not support those actions. I'd rather have aspects in the game that we can pick and choose from and ignore bits of instead of having fewer options, thus restricting our styles of play. Bo9S is an awesome suppliment for groups who want to use it, but it is not something I want to see in the core classes in my games. Some of you might like it, but that is all good. I don't, and it influences my decisions about whether or not I want to go to 4e.