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Sundragon2012 said:Many of the best non vanilla settings throughout the history of D&D such as Dragonlance, Dark Sun, Midnight, Ravenloft, etc. surgically remove D&Disms to allow for the setting to actually have a personality unlike Greyhawk (whatever the heck that is nowadays) or the Forgotten Realms (which is at variance with many core assumptions). D&Disms such as all wizards tossing around fireballs, Vancian magic, beholders, illithids, spider kissing drow, dragon-kin kobolds and kitchen-sink fantasy belong in vanilla D&D settings but need to be removed, when necessary, from both published settings and homebrews that desire a certain atmosphere.
Let me end the sentence for you: "[...] that desire a certain atmosphere different of D&D's one"

You seem to imply that the Greyhawk setting lacks any atmosphere. I know there're many GH fans (myself included) who'd say something different.
So I really don't understand why this D&D genre is so valued when so many published and homebrewed settings remove D&Disms to preserve their unique character. Maybe more people play on Greyhawk and FR than even realize it.![]()
Because there are also many published and homebrewed settings which don't remove those D&Disms. Dark Sun, Ravenloft and many other original settings don't use to sell as well as core D&D assumptions, and many times that's so because of the lack of such assumptions.
I'm not saying the D&D style of fantasy is better or worse than any other (I for one am a rabid fan of Ravenloft, for example). It's just that there are many other game engines that support "vanilla" fantasy, or even dark/high/bizarre/whichever fantasy, but D&D is the game system you look for when you want D&D fantasy.
And I'd say there is a lot of people who play Forgotten Realms. WotC wouldn't publish so many FR books if they weren't selling them, don't you think?
