Hairfoot
First Post
I think it's more of a pendulum thing. With 3E, the designers went to the opposite end of the spectrum from OD&D, which required extensive house-ruling and compliance with DM fiat. Instead, they gave in to the urge to create a rule for everything, which resulted in a dense, often slow-playing game in which rules-based, mathematical character-building trumped roleplaying and fluidity.
I''m hoping that 4E will pull back to more of a balance.
I''m hoping that 4E will pull back to more of a balance.