Paradoxish
First Post
I'm just wondering if anyone can answer this: why do players have such an aversion to playing good characters?! It seems my players always either go for neutral or evil alignments unless they absolutely have to be good (to be a paladin, for example). It'd be okay if they were making evil characters for roleplaying or story purposes, but they more or less just seem to think evil means no rules. Of course, this ends up meaning that they get angry at me when their actions have consequences. I can't imagine that they're actually surprised when their murderous rampages attract the attention of local authorities.
I'm bringing this up because one of my players now thinks he somehow "beat me" by making a chaotic neutral character. Apparently he thinks if good and evil characters have to deal with consequences, chaotic neutral ones don't. Sigh. What ever happened to actually wanting to make a heroic character? Or at the very least interesting evil ones? Am I the only one with this problem?
I'm bringing this up because one of my players now thinks he somehow "beat me" by making a chaotic neutral character. Apparently he thinks if good and evil characters have to deal with consequences, chaotic neutral ones don't. Sigh. What ever happened to actually wanting to make a heroic character? Or at the very least interesting evil ones? Am I the only one with this problem?