Zelligars Apprentice
Explorer
ptolemy18 said:I just came out of a 4-year-long D&D 3.0/3.5 campaign, and actually, no one ever used Item Creation feats! (Except a little Scribe Scroll.)
Atlas Games' book of Nyambe magic items, ANCESTRAL VAULT, makes the point that some Item Creation feats just don't give enough options to make them be worth taking. Scribe Scroll and Brew Potion are all right... Create Wand is all right... Create Magic Weapon and Create Magic Armor (whatever they're called) are okay...but creating Wands, Staffs, Rings and Wondrous Items is pretty annoying and tricky. It's hard to find yourself with the right combination of spells to create a good variety of items, and there simply aren't many items listed in the DUNGEON MASTER'S GUIDE for some of the existing categories (like Staffs and Rods).
So, in ANCESTRAL VAULT, they suggest replacing them with three feats: "Create Minor Magic Item", "Create Medium Magic Item" and "Create Major Magic Item."
It's pretty dull and flavorless that way, but I do see their point. Players creating more weird magic items is good.
Jason
Thanks for the reply. I guess it's just different for different groups. I have played games where the players (including me) couldn't wait to make some wonderous items.