Re: Re: Re: To the former shadow of his former self...
PA said:
Ah, well... Not much, if you except martial arts training. I need that to keep me in shape and relatively sane. I am the president of the martial arts club at New York University, now. (Which actually means I train less myself, train others more, and have had a boatload of administrative stuff to take care of.)
A friend of mine here in Austria is very heavily into martial arts, too, so I can picture that quite well.

Not that I see him much, these days...
What about you? Are you living chained to your computer, with 100+ windows openened, all on this forum (or your stat block site)?
At the moment, yes.

I have a bad toe wound and until it gets better, I can't walk (not to mention run, which I *love* to do) much. And I can only wear sandals - at temperatures that are reaching the freezing point already, on particularly cold days. And winter is only just beginning... It's driving me nuts.
What do you think of the changes I'd like to see? Care to comment/agree/disagree?
Here goes:
More skill points for bards: Sounds good; 6 skill points sounds about right for them.
No material components for bard and sorcerer spells: That just might work for bards; they don't have (m)any spells with expensive components anyway. Not so sure about sorcerers, though. Although for spells with components that are in every component pouch, it should work fine.
Clerics: Yeah, well - they are broken.

More flexibility for monks: Definitely! Spell-like abilities are a good way to handle that, too. Also, flexibility for feats (like in OA). And I love the Blade Dancer.
UBAB, Sacred Fist: That falls under flexibility, I guess, so why not? And the Sacred Fist could use some revision itself.

Charisma-related skills as class skills for sorcerers: In a word,
YES!!!!!
Shaman in PHB: I much prefer the shaman to the cleric - so I'd have no problem with that.

Bluff+Intimidate = 1 skill: Sounds doable. *shrug* No real opinion on this, but I like simplicity (unless I play, say, GURPS

).
Set DCs for Jump: Good idea.

Skill Focus = +3: Definitely; I've been doing that for a long, long time now and it works just fine. At +2, the feat is just too weak in comparison...