What's your 3.5e wishlist?


log in or register to remove this ad

Re: Re: To the former shadow of his former self...

Darkness said:
It's all practice; I've got to stay ahead of the competition... ;)Yeah, I've imagined as much. I only hope you're still managing to have fun (and not only stress) anyway. :)

Ah, well... Not much, if you except martial arts training. I need that to keep me in shape and relatively sane. I am the president of the martial arts club at New York University, now. (Which actually means I train less myself, train others more, and have had a boatload of administrative stuff to take care of.)

What about you? Are you living chained to your computer, with 100+ windows openened, all on this forum (or your stat block site)?

What do you think of the changes I'd like to see? Care to comment/agree/disagree?
 

Re: Re: Re: To the former shadow of his former self...

PA said:
Ah, well... Not much, if you except martial arts training. I need that to keep me in shape and relatively sane. I am the president of the martial arts club at New York University, now. (Which actually means I train less myself, train others more, and have had a boatload of administrative stuff to take care of.)
A friend of mine here in Austria is very heavily into martial arts, too, so I can picture that quite well. :eek: Not that I see him much, these days... ;)
What about you? Are you living chained to your computer, with 100+ windows openened, all on this forum (or your stat block site)?
At the moment, yes. :( I have a bad toe wound and until it gets better, I can't walk (not to mention run, which I *love* to do) much. And I can only wear sandals - at temperatures that are reaching the freezing point already, on particularly cold days. And winter is only just beginning... It's driving me nuts.
What do you think of the changes I'd like to see? Care to comment/agree/disagree?
Here goes:

More skill points for bards: Sounds good; 6 skill points sounds about right for them.
No material components for bard and sorcerer spells: That just might work for bards; they don't have (m)any spells with expensive components anyway. Not so sure about sorcerers, though. Although for spells with components that are in every component pouch, it should work fine.
Clerics: Yeah, well - they are broken. :p
More flexibility for monks: Definitely! Spell-like abilities are a good way to handle that, too. Also, flexibility for feats (like in OA). And I love the Blade Dancer. :cool:
UBAB, Sacred Fist: That falls under flexibility, I guess, so why not? And the Sacred Fist could use some revision itself. ;)
Charisma-related skills as class skills for sorcerers: In a word, YES!!!!!
Shaman in PHB: I much prefer the shaman to the cleric - so I'd have no problem with that. :D
Bluff+Intimidate = 1 skill: Sounds doable. *shrug* No real opinion on this, but I like simplicity (unless I play, say, GURPS :D).
Set DCs for Jump: Good idea. :)
Skill Focus = +3: Definitely; I've been doing that for a long, long time now and it works just fine. At +2, the feat is just too weak in comparison...
 

After two years, I'm still delighted with how good the 3E system is after the mess of 1E (and 0E) and the wasted opportunity of 2E so my list is really small.

PHB: An improved bard. Basically, more skill points would just about fix it. Skill focus to +3.
DMG: Happy already.
MM: If the balor is not finally made immune to fire then there simply is no point in putting out a revised edition....

Cheers
NPP
 

I want the wonky movement rules fixed (i.e. when exactly "forced movement" happens), I want the combat system to feel like simultaneous action...not just tell me it's simultaneous and then proceed to act as though all actions are consecutive...

And I want HARM preserved in all it's unrevisable perfection.

Join S.H.I.N.Y.!
 


Darkness said:
A friend of mine here in Austria is very heavily into martial arts, too, so I can picture that quite well. :eek: Not that I see him much, these days... ;)

Two years ago, I was still competing and training ten times a week (= 15 to 20 hours). Now, only six times a week, and since I have spent more and more time helping beginners, I have let my own skill decrease. I'll work on (against) that during the winter break. All the same, I've not worked on my doctoral dissertation this past semester because I have spent my time on my teaching; during the winter break, I'll have to read and write a lot for my PhD. No rest. :(

How long will the toe wound be bugging you? I broke two of my toes doing martial arts (once during a seminar, fighting four people in a row in one hour, without any break; another time during a tournament).


Darkness said:

More skill points for bards: Sounds good; 6 skill points sounds about right for them.

Agreed.


Darkness said:

No material components for bard and sorcerer spells: That just might work for bards; they don't have (m)any spells with expensive components anyway. Not so sure about sorcerers, though. Although for spells with components that are in every component pouch, it should work fine.

Sorry, I meant, something like the Eschew Material feat, though without the round of preparation a feat requires from spontaneous spellcasters.


Darkness said:
UBAB, Sacred Fist: That falls under flexibility, I guess, so why not? And the Sacred Fist could use some revision itself. ;)

From the Sacred Fist, I like stuff like the damage bonus tied to the Wisdom Bonus. What do you dislike, in particular?


Originally posted by Darkness Shaman in PHB: I much prefer the shaman to the cleric - so I'd have no problem with that. :D[/B]

I don't enjoy playing clerics; but a shaman, I'd love to! Maybe they could be offered as a variant for clerics.
 

besides the usual requests like ranger and harm spell:

- Rework gaining ranks in the Perform skill so it works like Profession, the way CoC d20 does it. Then rework the bard so.... ehh, this won't happen.

- use some of those extra DMG pages to include variants covering WP/VP and called shots. Go over the problems these variants would raise in a D&D setting and suggest rules to cover them.

- a variant suggesting an alternative to negative levels inflicted by powerful undead. It would be nice if this "life essence" could also work in the place of XP loss to "pay" for magic item creation or powerful spells.

- relax the multiclass restrictions but maybe as a variant, offer the half-elf something to compensate for the nerfing of their best feature vs. what full elves get.
 
Last edited:

PA said:
Two years ago, I was still competing and training ten times a week (= 15 to 20 hours). Now, only six times a week, and since I have spent more and more time helping beginners, I have let my own skill decrease. I'll work on (against) that during the winter break.
The guy I know has seen better times as well; he was in the military recently and, even though he trained quite a bit there, his physical shape is now slightly worse than it was before... :p
Myself, I'm mostly into running. I'd like to do martial arts, too, though.
All the same, I've not worked on my doctoral dissertation this past semester because I have spent my time on my teaching; during the winter break, I'll have to read and write a lot for my PhD. No rest. :(
Ouch. Do you currently teach only martial arts, but also other things?
How long will the toe wound be bugging you? I broke two of my toes doing martial arts (once during a seminar, fighting four people in a row in one hour, without any break; another time during a tournament).
A few more weeks, probably. And ouch! ;) Luckily, I haven't had any broken bones so far...
Sorry, I meant, something like the Eschew Material feat, though without the round of preparation a feat requires from spontaneous spellcasters.
I agree with this.
From the Sacred Fist, I like stuff like the damage bonus tied to the Wisdom Bonus. What do you dislike, in particular?
Their ability to, given enough Wisdom, potentially penetrate damage reduction that's higher than +5.
I don't enjoy playing clerics; but a shaman, I'd love to! Maybe they could be offered as a variant for clerics.
Sounds good to me.
 

Darkness said:
Myself, I'm mostly into running. I'd like to do martial arts, too, though.

I run this year for the first time since I was a kid (15 years ago). I ran five miles in 40 minutes, then stopped because I was bored. I may not be fit for the Marathon, but I was pleased to see that martial arts had kept me in shape in more ways than one.


Darkness said:
Ouch. Do you currently teach only martial arts, but also other things?

I'm more like a team captain: I second the main instructor(s), teaching only when none can come. What I do teach at NYU is French.


Darkness said:
Their ability to, given enough Wisdom, potentially penetrate damage reduction that's higher than +5.

Does it really matter, if you only use the core rules (not the Epic rules)? I like the fact that you can keep an unarmed martial artist till the end... even if they can dish out less damage than a tank fighter.
 

Remove ads

Top