What's your adventure preference?

What kind of adventures do you prefer?

  • I don't use published adventures

    Votes: 9 14.5%
  • I prefer the campaign in a box. having one plot from 1-20 is cool

    Votes: 12 19.4%
  • I prefer a series of unrelated adventures.

    Votes: 7 11.3%
  • I don't care...I'll play in whatever

    Votes: 18 29.0%
  • I lprefer the mega adventure. I don't like one plot to dominate the entire campaign

    Votes: 10 16.1%
  • hmmm I'll pick other and post below.

    Votes: 6 9.7%

Gundark

Explorer
I've been noticing lately that the "campaign in a box/maga adventure" idea has been becoming more and more popular. Dungeon magazine, mongoose publishing and even wizards of the coast is making them. I believe that we are seeing more and more of them is becasue it's what the market what's to see. I'm curious to see what we at enworld prefer. Do you like the campaign in a box that takes the players from 1-20 where the plot/goal/villian stays the same? Or do you like the idea of a mega adventure where a certain plot dominates the storyline for a few levels before moving on to another plot? Or do you prefer to have a series of unrealted adventures, that way you get a taste of everything?
 
Last edited:

log in or register to remove this ad






I voted unrelated adventures for my precreated stuff.

Its easier to tear apart and use inside my own metaplot (if I have one) and its easier to run as one shots.


Though I think the DUngeon adventures paths are nice, and may throw in for the new one coming out.
 

I decided to use FR and modify the crap out of it. I mostly use it for geography and some of the history. I like to create my own metaplots and campaign ideas though. I guess you could say I use a published campaign setting for the maps and a starting point to a homebrewed world for creating my own meta-adventures. I just ask my players what kind of characters they would like to play and then I write an idea around making them the heroes.
 

I prefer to use sections of adventures that I can adapt to one of the three or more plots I have ongoing at any given time. Most of my players are the ultimate in short-attention-span theater, so one or two level plots are the most that will hold their attention. That said, I have one player who pushed a plot for ten levels and loved it, so I try to put something broader in for him.

I have no trouble making up my own stuff, but being able to borrow from adventures (encounters, NPCs, and settings mostly) makes my life a bit easier. I don't really like most of the prepared adventures-in-a-box (rarely complex enough) but might use them for source material if it was adaptable enough.
 


Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top