What's your current campaign about?

My current game using d20 modern is X-files meets dresden files. In the game, magic ebbs and flows,and the tide is currently getting higher. Magic is slowly leaking back into the world and the PCs are part of an organization called Department 7. They go around investigating oddities and other events but have recently stumbled on to a conspiracy from a doomsday cult group that is gathering items for a ritual they plan to use to open the flood gates.

Also while avoiding government agencies who want anything magical related for their own needs/wants. It's low to no magic based on the shadow chasers campaign in the core rule book. Set around the start of the 2000s.
 

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My current campaigns:

D&D 2024: The Usurper stole the throne and the PCs are the revenge squad to take him down, each having been personally injured by the Usurper in addition to the larger context. This campaign was intentionally fast leveling to see D&D 2024 at the various tiers, and has convinced me that, no, I don't care about 5E much anymore. We are thankfully near the end. i am looking forward to a big fat finale fight, and then leaving 5E behind.

Except for

D&D 2024: I just started a game with a bunch of people totally new to D&D, ranging between 30 and 40 years old. I am running Storm King's Thunder to start, but the intent here is to teach them the basics and then let them fly free without me.

Daggerheart: I am running the continuation of a con campaign that is a aetherpunk superhero game inspired by things like Arcane. We play monthly.

and Daggerheart: My other monthly DH campaign is a New World story where the PCs are all "specials" who have been gently exiled to the new world to keep them out of the Old World empire's hair. Shades of Greedfall as well as Early American colonization.
 

My current main game is Savage Worlds: it is about exploring what the (Deadlands: Lost Colony) world of Banshee is really like, learning some of the dangerous developments going on, and possibly dealing with one of the more violent bits before all is said and done.
 

Presently Running:

Dragon Heist (a5e/D&D 2014, 2025):

Alexandrian (remix) structure; added The Curse of Trollskull Manor to Chapter 2, replaced Dragon Heist faction missions with individual, converted modules. PCs have retrieved the Stone and possess one eye.

Brindlewood Bay (Carved from Brindlewood):

Dad Overboard mystery finished a month or two back, running The Jolly Good Baking Show soon; the Mavens have advanced into Level 1 of their Dark Conspiracy.
 

We are in the end of a 5e campaign that started with the Stormwreck box set which had a couple additional adventures on the Dragon Isle and went mainland to Leilon where they ran through the after Icespire Peak series for level 6-11. They are now dealing with a portal circle at their bastion and the feywild. Not sure how much longer but this arc deals with a fomorian hag that steals children and came through the portal.
 

This month/season?

1e-adjacent D&D, party are 8th-11th level.

They're currently in a probably-short series of adventures dealing with what some historical figures in the setting did while alive regarding the creation and development of magical herbs, and are in process of finding out the hard way that one of those "historical figures" is in fact still going as an undead, and very dangerous.

We've had magic herbs in our games since forever but this is, I think, the first time any of us have mined their history and-or creation for adventure fodder.

After this (assuming they survive) it's likely to be a player-driven adventure (or series, maybe) seeking one or both of dragon eggs or dragon hoards.....unless they distract themselves into something else in the meantime.
 

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