What's your current campaign about?

My current game using d20 modern is X-files meets dresden files. In the game, magic ebbs and flows,and the tide is currently getting higher. Magic is slowly leaking back into the world and the PCs are part of an organization called Department 7. They go around investigating oddities and other events but have recently stumbled on to a conspiracy from a doomsday cult group that is gathering items for a ritual they plan to use to open the flood gates.

Also while avoiding government agencies who want anything magical related for their own needs/wants. It's low to no magic based on the shadow chasers campaign in the core rule book. Set around the start of the 2000s.
 

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My current campaigns:

D&D 2024: The Usurper stole the throne and the PCs are the revenge squad to take him down, each having been personally injured by the Usurper in addition to the larger context. This campaign was intentionally fast leveling to see D&D 2024 at the various tiers, and has convinced me that, no, I don't care about 5E much anymore. We are thankfully near the end. i am looking forward to a big fat finale fight, and then leaving 5E behind.

Except for

D&D 2024: I just started a game with a bunch of people totally new to D&D, ranging between 30 and 40 years old. I am running Storm King's Thunder to start, but the intent here is to teach them the basics and then let them fly free without me.

Daggerheart: I am running the continuation of a con campaign that is a aetherpunk superhero game inspired by things like Arcane. We play monthly.

and Daggerheart: My other monthly DH campaign is a New World story where the PCs are all "specials" who have been gently exiled to the new world to keep them out of the Old World empire's hair. Shades of Greedfall as well as Early American colonization.
 

My current main game is Savage Worlds: it is about exploring what the (Deadlands: Lost Colony) world of Banshee is really like, learning some of the dangerous developments going on, and possibly dealing with one of the more violent bits before all is said and done.
 

Presently Running:

Dragon Heist (a5e/D&D 2014, 2025):

Alexandrian (remix) structure; added The Curse of Trollskull Manor to Chapter 2, replaced Dragon Heist faction missions with individual, converted modules. PCs have retrieved the Stone and possess one eye.

Brindlewood Bay (Carved from Brindlewood):

Dad Overboard mystery finished a month or two back, running The Jolly Good Baking Show soon; the Mavens have advanced into Level 1 of their Dark Conspiracy.
 

We are in the end of a 5e campaign that started with the Stormwreck box set which had a couple additional adventures on the Dragon Isle and went mainland to Leilon where they ran through the after Icespire Peak series for level 6-11. They are now dealing with a portal circle at their bastion and the feywild. Not sure how much longer but this arc deals with a fomorian hag that steals children and came through the portal.
 

This month/season?

1e-adjacent D&D, party are 8th-11th level.

They're currently in a probably-short series of adventures dealing with what some historical figures in the setting did while alive regarding the creation and development of magical herbs, and are in process of finding out the hard way that one of those "historical figures" is in fact still going as an undead, and very dangerous.

We've had magic herbs in our games since forever but this is, I think, the first time any of us have mined their history and-or creation for adventure fodder.

After this (assuming they survive) it's likely to be a player-driven adventure (or series, maybe) seeking one or both of dragon eggs or dragon hoards.....unless they distract themselves into something else in the meantime.
 

Vampire V5. No Prince, only a Primogen council. Due to the lore changes in V5 the Primogen, while powerful, are not the demigods of the old VtM games. Due to that fact one of the players decided that his primary goal is to garner enough favor with the Primogen to depose the current Sheriff and take his place, the game instantly became highly political. Much of the "action" so far has been lots of conversation during various social functions and a little bit of cloak and dagger work gathering information useful for either currying favor or for blackmail. One the other players decided a couple sessions in that she is primarily interested in climbing the social ladder so she mostly has been working to help the future Sheriff. The final player hasn't decided on a goal as of yet so she's mostly been helping the other two, but she's been instrumental in the cloak and dagger portion of events and I think she's working towards setting herself up as an information broker because the last couple of sessions has seen her character employ blackmail very effectively. It's been fun so far, I am looking forward to see where they are going to drive the story, and what's going to happen once the aspiring Sheriff decides the time is right to topple the reigning Sheriff.
 

My current game using d20 modern is X-files meets dresden files. In the game, magic ebbs and flows,and the tide is currently getting higher. Magic is slowly leaking back into the world and the PCs are part of an organization called Department 7. They go around investigating oddities and other events but have recently stumbled on to a conspiracy from a doomsday cult group that is gathering items for a ritual they plan to use to open the flood gates.

Also while avoiding government agencies who want anything magical related for their own needs/wants. It's low to no magic based on the shadow chasers campaign in the core rule book. Set around the start of the 2000s.

My current campaign is set in the Star Wars universe, specifically in the Aparo sector near the end of the Tingel Arm of the galaxy, adjacent to the Corporate Sector Authority. The campaign about the adventures a group of bounty hunters who collectively own a medium freighter called "The Dogfish" which has been converted into a small warship, which they use to traverse the galaxy, hunting small time pirates and other threats to the Imperial Peace. It's currently set 46 Coruscant months after the end of the Clones Wars, during the Rise of the Empire, at a time when most of the galaxy approves of the Empire or at least is hopeful that things are going to get better. Many of the Imperial officers and bureaucrats were once members of the Republic apparatus, and the real horrors of COMPNOR, the Imperial Cult, and the Empire's evil isn't entirely obvious to everyone. Luke and Leia are toddlers. Han Solo has just entered the Academy. Cassian Andor is an 11-year-old child soldier in a separatist group. The Alliance doesn't exist. Mon Motha and Bail Organa are still arguing privately over whether arms will be necessary to overthrow Imperial rule and restore democracy.

Our bounty hunters are licensed Imperial Peacekeepers, but not out of any particular love of the empire. They are technically vassals of House Benelux, a major faction in the Bounty Hunter's Guild. Cen Therin, the face of the group, is a human con artist turned legitimate, and an expert speeder driver. Clav Xy is a former Rhodian police sniper and detective, fired for using excessive force interrogating prisoners. Roblox Carvin is a Togorian warrior who left his planet seeking trophies and battle. Taro Ky is Togruta commando - who fought for years alongside Clone Troopers for the Republic in a special recon battalion of volunteers - but who is increasingly disenchanted by the New Order. Slurak is a freed Filvian slave, that the other Hunters bought try to keep the Dogfish running after the Jawa that they used to employ in that capacity died in an explosion.

Typically the hunters take bounties for the Empire on security threats that the local Imperial assets are struggling with, often hired by Imperial Prefects when the failure of local magistrates starts to make them look bad. But if the money is right, the group is not above taking illegal contracts from a group of shadowy figures whom they assume are some sort of Separatist holdouts, and which they now know has some sort of connection to Alderaan. However, they also now know that the Empire knows about at least some of their double dealings, and that the ISB intends to use them to ferret out this group of traitors so their relationship to the Empire is complicated to say the least. They are decorated heroes of the Empire, personally known to Justicars and Prefects as reliable operatives to call upon to fix things, but at the same time they are all the time having to remove ISB tracking devices from their ship and equipment and the Inquisitorious only is keeping them alive in the hope of smoking out bigger fish. Meanwhile the Ubiqtorate and COMPNOR - who don't know about their illegal dealings - think they are above board and laudatory. The hunters themselves don't know whose side they are on, and have been secretly moving their money into the accounts of the Hutts, in case they ever have to turn criminal.
 

5E:

My players are Shieldbearers from the Radiant Citadel, sent on away team missions to the Concord Worlds, working their way through the whole campaign. (Plus a holiday adventure digression to one of the One Shot Wonders holiday adventures.)

Shadowdark:

The faux-Roman Oran Empire has given their army veterans land grants in a dangerous unsettled land far from the imperial capital, after one too many attempted coups by imperial generals. The land grant, of course, is in a land that was the site of a major wizard war in recent centuries and is dotted with ruins full of magic and monsters. (This week it was hillbilly cannibal werehogs living in a Texas Chainsaw Massacre house in the woods.) And it turns out that charismatic general who nearly conquered the imperial capital is in the region as well, quietly rebuilding his strength while his men search for something a McGuffin that will let them conquer the empire next time around.
 

I can't say yet on the sunday game - we just wrapped the Alien Destroyer of Worlds Cinematic (Hammer's getting put in for a posthumous high decoration.)
We're doing a proper session 0 for L5R next week. So, aside from Samurai, I can't say what it's about since we haven't decided yet.
 

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