What's Your Dream Project?

Funny, I also have this idea for a holographic battle mat that plays out scenarios detailed by the PC's and DM. Kinda like the chess board in Star Wars. But that's just a pipe dream and won't be a reality for many many years.

What I would really like is a fully detailed Steampunk world. A mix of Iron Kingdoms, Perdido Street Station and Victorian age Vampire with a not so small touch of From Hell and Cthulhu by Gaslight. The art would be provided by a series of wonderful artist but lead by the guys who put together, what else, "Steampunk" for Cliffhanger comics. Beautiful stuff.

My second dream project would have to be Ghost in the Shell D20. It doesn't really have to be based on the movie, I just want the ability to play in that sort of campaign. Fully stated out cybernetics and robotics. Guns, tanks, chopers, AI's, netrunners, hacking programs and a campaign setting to play it in.

Lastly: fully developed d20 sci-fi rules. I want to simulate everything from Heavy Gear to Star Wars and everything in between. Star Trek, Fading Suns, Starcraft, Jovian Chronicles, Shadowrun, Trinity, Blue Planet and Transhuman Space.

Until all that happens I'd be happy with Psionics rules that work. Why is it that we get no less than 3 big books on how to run a marine campaign but we can't seem to find a fix to one of the most popular aspects of D&D, psionics? I think it might be fear. Developers are too afraid to screw up where no one has been able to successfuly deliver in the past.
 

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More money for Scrollworks

Man, I'd love to pump more money into Scrollworks. I'd increase the page count and print quality. Then the rag might have a halfway decent chance at broad distribution.
 

Numion said:
...
Realizing the futility of that, I'd divert rest of the funds in creating a grand campaign for 3e, that took players from 1st to 20th level. Hmm... the funds were endless? Make that 1st to 30th ;)

And no simple hackfest either - roleplaying galore, pictures of important npcs (like in WHFRP campaign), beatiful maps.. released in no less than THREE 3e FRCS like books. Color and hardback. The campaign could be set in completely new setting, and the adventure would be interwined with setting info.

That'd be my cup of tea!

I have noticed that this idea ( also mentioned here by Kamikaze Midget ) is getting a lot of traction on the boards here lately.

If I had the resources, I'd take the Campaign World I'm developing now ( *sigh*... slowly ) and package a 250 page campaign book with a 250 page adventure book, adding a GM's screen sandwiched in the middle. ( $60 or so? )

The adventure book would take characters from lvls 1-20ish based on them using most of the encounters. This book would be very cohesive, based on a major theme(s)/objectives, but also flexible enough to allow GM's to use their own material if they wish, skipping encounters etc... Additional materials for random encounters based on specific regions/terrains would also be included.

As a follow up, I would introduce additional giant sized adventure books with additional theme based campaign objectives that can be used concurrently with the first if desired.

I'd also support this product line with FREE material
available via the web ( everything would be available as free .pdf files so people can actually print them without much trouble - hello Monte Cook... you reading this? )!

1) Character sheets

2) A player's document ( 32 pages or so ) with an introduction to the setting containing "everything the starting character should know" that a GM can pass out/direct you to at the begining. This would probably be reprinted ( but formatted differently ) from the
core setting book

3) : Alternatively OR in addition to #2 above, there could be MANY smaller free documents based on setting specific classes and races with new spells/feats/prestige classes - perhaps used as a teaser for upcoming player sourcebooks

The next few free handouts would be password protected to keep players from getting them at the wrong time: ( Hey - we're
only brainstorming here... )

4) Free short side-trek adventures that introduce new monsters and/or magic items

5) relevant maps,newspapers,setting/NPC/monster images and other handouts players might need at the appropriate time

4&5 ( and other player/GM handouts I haven't thought of yet ) could be available on a regular schedule to promote frequent visits to the site, thus making new product promotion easier...

I have lots of other ideas too, so tell me if you wanna hear them, but the game is almost on...

One quicky: All encounters would be heavy on "tactics" for the NPC's/Monsters to help the GM use them to full advantage. This could be used optionally if the you already have the best strategic mind...
 

I would love to do a series of small (32-64 page) books detailing various classic childrens books as d20 settings, along with appropriate rules for each setting - the Wonderland book would cover PC's becoming very small and interacting with a miniature world, the Neverland book would handle a setting where all the PC's could fly (and all the wuxia/Matrix style stunt possibilites that follow from that) . . . the line would be kicked off by a full-sized OGL hardcover which'd include the rules I want to use and offer Oz as a default setting. But I fear the target audience for such a line would be pretty much just me.
 


tsadkiel said:
I would love to do a series of small (32-64 page) books detailing various classic childrens books as d20 settings, along with appropriate rules for each setting - the Wonderland book would cover PC's becoming very small and interacting with a miniature world, the Neverland book would handle a setting where all the PC's could fly (and all the wuxia/Matrix style stunt possibilites that follow from that) . . . the line would be kicked off by a full-sized OGL hardcover which'd include the rules I want to use and offer Oz as a default setting. But I fear the target audience for such a line would be pretty much just me.

Um, you do realize that Alice in Wonderland and Peter Pan are not childrens books, right? Sure, there are now knock offs that are children oriented, but for anyuone who hasn't I recommend the orginals.
 

Crothian said:


Um, you do realize that Alice in Wonderland and Peter Pan are not childrens books, right? Sure, there are now knock offs that are children oriented, but for anyuone who hasn't I recommend the orginals.

Depends on what you mean by "children's books." They were both written with children as the intended audience. (And yes, I've read the originals.)
 

Crothian said:
Um, you do realize that Alice in Wonderland and Peter Pan are not childrens books, right? Sure, there are now knock offs that are children oriented, but for anyuone who hasn't I recommend the orginals.
Carrol had a bit of an ulterior motive, but his intended audience of 1 was a child.

I've read the originals of all the "fairy tales" I could get my hands on. They're usually dark, bawdy, and irreverent. Modern parenting would suggest that you should NEVER give such stories to children.

To my mind, that's why kids are so screwed up anymore. We think we're protecting them, but we're actually keeping them away from the tools they need to develop healthy protection from the world.

No wonder we spend so much on therapy anymore.

EDITED to clarify and add content
 
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My setting, of course! :D

I'd probably hire additional writers, editors (hey, English isn't my native language), and artists (while I am pretty happy with the background art for my homepage, I realize that professional products require something more) so that the finished product has about the same production values as the FRCS.

And then I'd see if there's demand for additional material... ;)
 

I would love to do a series of small (32-64 page) books detailing various classic childrens books as d20 settings, along with appropriate rules for each setting...
Ooh, I like it! Make the target audience two people.

On the topic of Peter Pan, the original is on-line, and it's...surreal, a bit disturbing really. It's not the Disney movie. From the first chapter:
PETER BREAKS THROUGH

All children, except one, grow up. They soon know that they will grow up, and the way Wendy knew was this. One day when she was two years old she was playing in a garden, and she plucked another flower and ran with it to her mother. I suppose she must have looked rather delightful, for Mrs. Darling put her hand to her heart and cried, "Oh, why can't you remain like this for ever!" This was all that passed between them on the subject, but henceforth Wendy knew that she must grow up. You always know after you are two. Two is the beginning of the end.
 

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