johnnype
First Post
Funny, I also have this idea for a holographic battle mat that plays out scenarios detailed by the PC's and DM. Kinda like the chess board in Star Wars. But that's just a pipe dream and won't be a reality for many many years.
What I would really like is a fully detailed Steampunk world. A mix of Iron Kingdoms, Perdido Street Station and Victorian age Vampire with a not so small touch of From Hell and Cthulhu by Gaslight. The art would be provided by a series of wonderful artist but lead by the guys who put together, what else, "Steampunk" for Cliffhanger comics. Beautiful stuff.
My second dream project would have to be Ghost in the Shell D20. It doesn't really have to be based on the movie, I just want the ability to play in that sort of campaign. Fully stated out cybernetics and robotics. Guns, tanks, chopers, AI's, netrunners, hacking programs and a campaign setting to play it in.
Lastly: fully developed d20 sci-fi rules. I want to simulate everything from Heavy Gear to Star Wars and everything in between. Star Trek, Fading Suns, Starcraft, Jovian Chronicles, Shadowrun, Trinity, Blue Planet and Transhuman Space.
Until all that happens I'd be happy with Psionics rules that work. Why is it that we get no less than 3 big books on how to run a marine campaign but we can't seem to find a fix to one of the most popular aspects of D&D, psionics? I think it might be fear. Developers are too afraid to screw up where no one has been able to successfuly deliver in the past.
What I would really like is a fully detailed Steampunk world. A mix of Iron Kingdoms, Perdido Street Station and Victorian age Vampire with a not so small touch of From Hell and Cthulhu by Gaslight. The art would be provided by a series of wonderful artist but lead by the guys who put together, what else, "Steampunk" for Cliffhanger comics. Beautiful stuff.
My second dream project would have to be Ghost in the Shell D20. It doesn't really have to be based on the movie, I just want the ability to play in that sort of campaign. Fully stated out cybernetics and robotics. Guns, tanks, chopers, AI's, netrunners, hacking programs and a campaign setting to play it in.
Lastly: fully developed d20 sci-fi rules. I want to simulate everything from Heavy Gear to Star Wars and everything in between. Star Trek, Fading Suns, Starcraft, Jovian Chronicles, Shadowrun, Trinity, Blue Planet and Transhuman Space.
Until all that happens I'd be happy with Psionics rules that work. Why is it that we get no less than 3 big books on how to run a marine campaign but we can't seem to find a fix to one of the most popular aspects of D&D, psionics? I think it might be fear. Developers are too afraid to screw up where no one has been able to successfuly deliver in the past.