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WotC What's your dream release schedule?

teitan

Hero
What I would do is have a bunch of different ideas for books, and for each idea I would find a person who really wanted that idea made into a book. Then I would get all those people together compete in a reality show competition. The winner would have the idea they championed made real...
So eberron but with more drama. Or an election.
 

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I like the small adventure modules. It's why I've gone out and bought the little known Storm Lord's Wrath, Sleeping Dragon Wake, and Divine Contention trilogy. I want to encourage WoTC releasing more of these $5 adventures.

I mean adventure paths like PotA and WDDH are nice, I don't need 10 of them and they tend to be hit or miss and not, imo, particularly re-usable.

To your original question, I'd be pretty happy with your outline. It's obviously a bit more than they were doing, but well within my expectations..
 

Haffrung

Explorer
  • 1 new DM supplement (monsters, NPCs, downtime, magic items, etc.)
  • 1 campaign in a book (like they have now, but better organized)
  • 6x 64 page adventures covering levels 1-2, 3-4, 5-6, 7-8, 9-10, 11-12 that can be run independently or strung together into a campaign
  • 1 setting book (Dark Sun > Greyhawk > Nentir Vale)
  • 1 rules compendium with a summary of all mechanics, in digest format (love the 4E compendium)
I figure if Paizo can put out 12 x 64 page adventure path chapters a year, WotC can do 6 x 64 page adventures and a 256 page campaign book.
 

I figure if Paizo can put out 12 x 64 page adventure path chapters a year, WotC can do 6 x 64 page adventures and a 256 page campaign book.
It's never about what they could do, it's about what they should do.

I love things like Xanathars and Volos, BUT, I sure as heck don't want bloat. I've watched too many (every one) editions bloat and power creep and kill themselves. I don'[t want that to happen to 5E. Wouldn't it be nice if an edition became evergreen?
 

Haffrung

Explorer
It's never about what they could do, it's about what they should do.

I love things like Xanathars and Volos, BUT, I sure as heck don't want bloat. I've watched too many (every one) editions bloat and power creep and kill themselves. I don'[t want that to happen to 5E. Wouldn't it be nice if an edition became evergreen?
I'm not a fan of bloat either (you'll note I don't have any player option books in my wish list). But I don't see adventures as bloat. They don't make the game more complex and unwieldy.
 

Urriak Uruk

Debate fuels my Fire
Expanded options for modern/sci-fi play would be cool. It probably will never happen, but taking the base of D&D's d20 rules and applying them to the Star Wars license (not really D&D, just very similar in the base rules).
 

pukunui

Adventurer
I’d like more shorter adventures too.

I’d like more setting books like the Eberron one.

I’d only want more crunch when it’s absolutely needed (like psionics for Dark Sun).

I don’t want to see any more Xanathar’s style books. I’m an outlier in this but I feel like we’ve already got too much crunch in too many different places now. We didn’t get it as quickly as we would have in the past, nor is there as much, but I’ve been feeling a little overwhelmed by it all for a year or two now.

Ultimately I would like them to slow down even more, rather than speed up, and really focus on getting the quality higher. Xanathar’s and Mordenkainen’s were both mixed bags of good, bad and meh for me, and Dragon Heist was absolute rubbish compared to Curse of Strahd and Tomb of Annihilation.
 

I like new subclasses a lot, if they serve to provide new flavor for a class. I like how D&D 5e introduces new alternatives that you choose instead of options already in the game rather than new features that add on to what characters already have (the big UA on class features being the notable exception).

Other than psionics, I'm not looking for new subsystems - and I like the new psionic soul sorcerer.

I wouldn't mind some sort of Unearthed Arcana style book that provided rule modules for variations groups can use if they choose. Like the 3e Unearthed Arcana I would be happy to see the new rule modules even if (especially if) they weren't written into future products so that everyone would need to use them.

In this vein, I'm trying some homebrew modules in my newest setting. These are the kinds of modules I'm talking about.
  • Class Based Defense (CBD) which can be used instead of armor class. (My group prefers modern settings or weird west style settings).
  • Wound/Vitality that can provide for lingering injuries and slower mundane recovery.
 


doctorbadwolf

Heretic of The Seventh Circle
I’d like more shorter adventures too.

I’d like more setting books like the Eberron one.

I’d only want more crunch when it’s absolutely needed (like psionics for Dark Sun).

I don’t want to see any more Xanathar’s style books. I’m an outlier in this but I feel like we’ve already got too much crunch in too many different places now. We didn’t get it as quickly as we would have in the past, nor is there as much, but I’ve been feeling a little overwhelmed by it all for a year or two now.

Ultimately I would like them to slow down even more, rather than speed up, and really focus on getting the quality higher. Xanathar’s and Mordenkainen’s were both mixed bags of good, bad and meh for me, and Dragon Heist was absolute rubbish compared to Curse of Strahd and Tomb of Annihilation.
I felt like Drago Hiest is only anything less than great from a very crunchy perspective. To me, the fluff aspects are exponentially more important.
 

pukunui

Adventurer
I felt like Drago Hiest is only anything less than great from a very crunchy perspective. To me, the fluff aspects are exponentially more important.
As a box of spare parts, it’s fine. As an adventure, it’s one of the worst WotC has put out. I’ll stop there, as I don’t wish to derail the thread. You can read my review of the adventure here on EN World if you’d like to know more.
 


doctorbadwolf

Heretic of The Seventh Circle
As a box of spare parts, it’s fine. As an adventure, it’s one of the worst WotC has put out. I’ll stop there, as I don’t wish to derail the thread. You can read my review of the adventure here on EN World if you’d like to know more.
Nah it’s pretty fun to just run as is, too.
 

TwoSix

The hero you deserve
Supporter
1 crunch book a year.
1 setting book a year.

That's plenty for me; I find adventures a waste of time, but there's obviously a segment of the market that likes them.
 

Undrave

Hero
I just want one big and crunchy player-facing book every two years or so, and the rest can stay the same with one crunchier release a year, like a Monster Manual.

Ideally it would be alternatives to the PHB, with brand new subclasses and like 50% of the spells and feats would be different, and plenty of reprint so you can basically pick your flavour of PHB. Maybe campaign themed ones even?
 

vincegetorix

Jewel of the North
Now I want a streamed/reality show setting-creation competition. Interview the participant, have them explain their ideas, throw some challenges in there (give us a new races! give us a new spell schools with one spell per level! etc) and have the fans vote. The winner gets a SCAG-like publishing.
 

Lem23

Explorer
I just want one big and crunchy player-facing book every two years or so, and the rest can stay the same with one crunchier release a year, like a Monster Manual.

Ideally it would be alternatives to the PHB, with brand new subclasses and like 50% of the spells and feats would be different, and plenty of reprint so you can basically pick your flavour of PHB. Maybe campaign themed ones even?
I'd be in favour of something like that: Instead of a core PHB, have a core PHB for each setting they're doing. Either that or a essentials style PHB for the core with just elf, dwarf, human, halfling and a few major classes (Cleric, Fighter, Mage, Thief, maybe Druid), and then setting-specific PHBs for Forgotten Realms (that could have Strongheart Halflings, Tieflings, Sorcerers etc in it), one for Greyhawk, Eberron, etc. GMs that wanted to could say they're accepting races, classes, and subclasses from any book for their campaign, or limit it to a particular one or two. A Dark Sun one with psionics and psionic-related (sub)classes, the Dark Sun races and specific classes, etc, that sort of thing. It could encourage new settings that aren't just the same with sightly different geography, like now - you want a camelid race, some weird winged elves, angels, flesh golems, then go to town, with no monks, dragonborn, etc in there just because you feel like you have to add them because they're in the PHB.
 

Snarf Zagyg

Bargle's brother, Argle.
"What's your dream release schedule?"

I am picked to unveil the latest 5e Book- Snarf Zagyg's Scroll of Scholarly Sorcery.

I am standing in front of the assembled press of the world, holding the book aloft, seeing the camera flashes, knowing that is being simulcast on all major platforms to adoring fans everywhere.

And then I hear a low murmur, and snickering, and laughing, and then everyone starts uncontrollably laughing. And I realize that I am totally naked.

....and that's when my teeth fallout.


This is why I prefer actual releases to dreams.
 

Dausuul

Legend
My personal dream release schedule would have 6E coming out later this year, which would incorporate a lot of the improvements and adjustments of the last six years into the core rules and address various rough spots cough*stealthrules*cough. Then each year we would get, oh, one "monster book" and one "player book," plus a bunch of small stand-alone adventures designed to easily integrate into ongoing campaigns.

Campaign setting books would come out at a rate of one every 1-2 years, and the first one would be a Dark Sun book (based strictly on the content of the original Dark Sun boxed set; nothing from the revised set, the novels, or Dragon Kings).
 

jgsugden

Hero
Summer 2020: Psionics Hanbook
Fall 2020: Spelljammer/Planescape Manual of the Planes
Spring 2021: Tal'Dorei Campaign Book
Summer 2021: Xanathar's 2 - Feats, Spells, Races (New subraces, primarily), Water Adventuring Rules expansions, Magic Items, Epic Rules for Class Agnostic Advancement beyond 20th level.
 

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