What's your favorite encounter?

VagueDolphin

Villager
I will fully admit, I want ideas to steal for my game. I'm not quite at my burnout point, but I can always appreciate a good rpg story


One of my favorite encounters was a simple one. The party was in a mountain that held an ancient dwarven keep. As they were exploring an abandoned tunnel in a mine, it dead-ended to a cliff with an unmeasurable drop. All of a sudden, blocking the party's exit was an umber hulk. If you're unfamiliar, umber hulks are giant beetles with hypnotizing eyes. In 5E the eyes effectively causes a confusion kind of effect that can force random movement, including off a cliff. The party understood the potential danger of being caught under the charm of the umber hulk. Fortunately, they killed the bug before someone was forced to jump. I remember my players being really into that one

Anyone else have a good encounter to share?
 

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ignu

Explorer
We cased a casino for a heist. We watched what happened when a disturbance happened and then caused one the next night.

The wizard's spider familiar webbed a bead of force to himself to create an explosion on the other side of the casino, and we illusioned a closed door over an open one while the office was looted. A changeling impersonating a guard kept watch. (The whole heist played out as we rolled initiative)

Of course everything went awry, but we were able to get away with some misty steps and fog and thaumaturgy scaring the patrons into a running horde.
 


Shiroiken

Legend
Yea, I found out badly that confusion on narrow areas is a bad combination. Had a high level PC fail against the spell while on the Demonweb (Q1 - Queen of the Demonweb Pits), and he wandered off the edge into the Abyss. They needed a wish to restore him, but they had the resource by that level.

Favorite one that I ran in 5E was a medusa as a solo monster against a 6th level party. By CR, this was an ultra easy fight, so I decided to spice it up... a lot. Her lair was a labyrinth of shortish passages with lots of twists and turns. She wore a pair of boots of striding and springing. Between 95% of the intersections was a 20' long pit that she could jump over with ease, due to the boots, but she wouldn't be seen jumping until she was out of sight.

Her strategy was to stay 1 intersection ahead of the party, firing arrows, then move. If anyone followed, they fell into the pit for some damage, but also extra time to have to get out. If they closed their eyes, they had no chance to notice/avoid the pit traps, but if they didn't they'd risk petrification. If someone did manage to get over a pit, they'd have to suffer potential petrification or be unable to attack (since they didn't know where she was). If the party would have attempted to go slowly (they didn't, but if) she also had stealth, and would have realized what they were doing and snuck up behind them to surprise them again.

The party's rogue figured out the trick quickly, but didn't tell the party. He went off his own direction, feeling out the edges of the labyrinth, then eventually snuck up on her. The rest of the party eventually got separated due to their own actions (mostly falling into pits and trying to catch up/find the fight. When the paladin got within one intersection (he could hear the cursing) while she was at the edge of the labyrinth, he snuck up on her and sneak attacked. This put in a bad spot, because if she fled down the only other path, she'd run into another PC (who was also cursing up a storm). She tried to kill the rogue in a round, but this gave the paladin time to catch up, along with the bard. With the bonus to saves by being close to the paladin, they didn't fear petrification, and she was quickly cut down.

I have no idea if the players enjoyed that encounter, but I enjoyed it immensly. I know it was frustrating as hell, because they were constantly prevented from being able to actually do much harm to her, plus they kept falling (literally) for the pit traps. Once they managed to corner her, she was dead in a little more than 1 round, and that was with half the party. Only 1 PC was petrified, and the party had a ring of wishes (that had been deliberately set in the adventure for things like this), and used it to free the PC, plus about a half dozen NPCs who joined them on their quest.
 

Odysseus

Explorer
As a DM my favorite encounter is the finale of the Zeitgeist dispora. Not becasue of anything special in the encounter, just how the whole campaign built up to that point.

As a player my favorite is a Teleport trap in Borshaks lair(adventure from the 70's) where you get teleported into a 15' cube with a mummy. And most encounters where your also up against a deadline of some sort.
 
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Sacrosanct

Legend
I don't know if I have any specific favorite encounter, but I really enjoy ones where there is creativity and out of the box thinking, where players resolve it in creative ways. Either by using the environment around them, or by clever role playing.

Some examples when I was a player include:
* needing to delay an army on the march, so we set up a choke point in a narrow valley and spent most of the session planning out defenses, traps, formations, etc. Then playing it out. That was a lot of fun

* As a bard, I stumbled upon a dragon lair, and managed to talk my way out of it by promising to spread his exploits far and wide (being a bard [bladesinger in 2e], I was the perfect class to do that). Which then led to a relationship/partnership of sorts with said dragon down the campaign

* Right when a big bad started it's monologue, my friend immediately fired magic missile at it. It was a humorous moment and the DM was visibly taken aback because he never got to say his big speech :)
 

robus

Lowcountry Low Roller
Supporter
A favorite one for me was in Storm King's Thunder where the PCs were trying to rescue the Storm King himself from some vessel out in the Trackless Sea. The cleric infiltrated the boat on her own thanks to both flying and invisibility being cast on her. She got herself up to the Storm King's ear but found out that he was unresponsive (but alive). Called upon her god to intervene and by rolling really well, got the magic chains holding the Storm King unconscious neutralized. Then as he came too and started struggling she quickly explained the situation and asked him if he trusted her. Given his predicament he didn't see what he had to lose, so said yes and, ta da, they both vanished. The vessel popped up in the water throwing the crew of cultists into disarray and confusion about their suddenly missing captive. The cleric had prepared "Word of Recall" earlier as a possible escape route for the party at their temple in Waterdeep. You can imagine the chaos and confusion that erupted there when a storm giant suddenly appeared! (The rest of the party made their leisurely way back on the cloud castle they were using as transport). And I was left quite flabbergasted! :D
 

pogre

Legend
The adventurers had to bring factions of a village together to fight an undead horde led by the Lichemaster, Not a particularly imaginative set-up, but it was great fun. That was in a WFRP campaign.

In D&D, typically memorable encounters involve a time pressure. One example would be fleeing a big baddie and having to confront another enemy in their path.
 

Celebrim

Legend
My favorite encounter... wow that's a tough one. There are a lot of great encounters. S1 ToH has some great ones. "Sabre River" has my single favorite scene that I've ever had as a player while playing a published adventure, even if I don't think it would work with me now that I'm older, it was amazing for me as a junior high kid. I3 Pyramid and I6 Ravenloft are filled with really great encounters.

The one that gets talked about the most in the current campaign was one of my own devising, the inner sanctum of the temple of Karophat, God of Technology. Or, as my players like to call him, The God of Traps.

The room was a very typical small temple with inner and outer sanctums, and like all the rooms to that point, the walls and ceilings were lined with spiked iron grills. They'd inspected these iron grills in the outer sanctum, and found them firmly attached to the walls, but the party was increasingly unnerved. One party member, the brash young Paladin walked into the room to inspect the relics and paraments on the table before the altar. I did some die rolling, and proceeded to describe the sacrificial implements, hangings, and so forth on the table in more detail - some of which were clearly valuable. A second party member, seeing that nothing ill had befallen the player, set out across the room.

What the second player did not know is that the floor was sprinkled with pressure plates, which the first player - by sheer dint of good fortune - had managed to accidentally avoid on his progress across the room. The second player was not so lucky: "*click* One of the floor tiles gives slightly, and there is a whirring sound. A harpoon flies out of the ceiling, partially penetrating your leather cuirass. Take 6 damage. Immediately, the cable upon which the harpoon is attached retracts with great force, and you are reelled up off the ground at great speed, and find yourself pinned by your chest to the ceiling. The force of the impact does a further 2 damage, and further, you find one of the iron spikes is now pressed uncomfortably into your shoulder - take 3 more damage."

So now the PC is held to the ceiling and has lost a good portion of his hit points. He calls down to the other players, "Hey, I'm stuck. Help me get down." The other players look between each other and say, "Which of us is going to go get him?" No one wants to go, so they all sit huddled in the doorway waiting for someone to take initiative. The player who plays the Paladin is like, "I'm wearing 60 pounds of metal. You know I'm on good at climbing or any of that stuff. I can't get him." So the player on the ceiling, left to his own devices, starts trying to get himself down. A strength check and a successful Heal and Jump check later..."You manage with the help of your dagger to rip the harpoon out of your flesh and armor. Take 1 damage removing the barb, and leap down nimbly to the floor." The player then says, "I'm going back to the safety of the door."

I do some more rolling: "*click* *click*", two harpoons fly out of the ceiling and simultaneously strike you in the back. Take 11 damage. There is a moment of tension as the two harpoons struggle to pull you in separate directions before the one that is buried less deeply is ripped forcefully out of your back. Take 3 damage. Now you whirl up to the ceiling where you are again impaled on the wrought iron spikes. Take 7 more damage."

Player, "Ok...so I'm unconscious and dying."

"The sailor's body is pinned to the iron grill, he's clearly badly injured at this point, and a steady stream of blood is now dripping on to the floor."

A series of skill checks later, they manage to retrieve the body mere moments before the blood loss would have been lethal. The Paladin heads back across the floor.

"Behind you a white mist begins to fill up the room."

The party fled, never to return.
 
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the feast/throne room full of giants in G1. It's old school now, but back then, opening a door and seeing 29 giants, 8 ogres, and a friggin' cave bear, who all saw us too, was a rather panic-inducing moment...
 

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