log in or register to remove this ad

 

General What's your favorite starter sandbox region?

Azzy

Newtype
IIRC, the original said it might be in Ratik too. It's been a lot of places. The last time I used it in a campaign, I put it in the Cairn Hills near Greyhawk City...
I placed in Nyrond, equating the eponymous keep with Pelleur Keep (briefly mentioned in WGR4 The Marklands).
 

log in or register to remove this ad

Iry

Hero
Phlan in the Moonsea right? Is that the city thats racist towards demihumans?
That's Hillsfar, on the other side of the Moonsea. Zhentil Keep and Yulash are not exactly friendly to demihumans either, but that makes a great plot hook for characters to reform those cities. Assuming they want that topic in the game at all.
 

David Howery

Adventurer
I placed in Nyrond, equating the eponymous keep with Pelleur Keep (briefly mentioned in WGR4 The Marklands).
the last WoG campaign I ran was long before the GW, so I set most everything around Greyhawk city... KotB in the Cairn Hills, that Reptile Cult one by the marsh there (same for the Tomb of the Lizard King), Saltmarsh down near Hardby, Horror on the Hill southwest of KotB, etc.
 

Enrico Poli1

Adventurer
Seeing some love for Karameikos, which I’ve just found in my attic despite not remembering ever buying it - what in particular works about it? (I was about to list it on eBay but might hold off!)
  • Classic Middle-Ages Eastern Europe (Bohemia, Romania) feeling. Great starting locale at Threshold. (like Prague). Classic Monsters: humanoids, werewolves, vampires, giants.
  • Great villains (Bargle and Baron Ludwig von Hendricks, Slavers of the Iron Ring)
  • Backed by existing modules (Keep on the Borderlands, Horror on the Hill, The Veiled Society, The Eye of Traldar, Night's Dark Terror, The Isle of Dread...)
  • Mysteries (the Lost Valley etc)
  • Great treatment of social, ecclesiastical, political structure, with possibility of careers and encounters with movers and shackers.
  • The Duchy is at the centre of a very interesting world, can be the base for exploration or interaction with other countries or cultures.
  • Dynamic environment: it offers a number of ideas about events that set in motion changes in the setting.
 

howandwhy99

Adventurer
I agree with Greyhawk. So many great areas. IIRC the Wild Coast is the traditional starting area, but the same could be said about GH city, castle, and pre-publication wilderness surroundings - the first Gary DM'd adventures.

I'd say B2 and B1 and the best starting locations, with T1 thrown in for my town play.
 



THEMNGMNT

Adventurer
Sandpoint, in the Pathfinder setting, is my favorite.
Sandpoint is very good. James Jacobs and Erik Mona are quite strong at creating starter areas and Pathfinder has several good examples to choose from. James Jacobs did the version of Saltmarsh in the 3.5E DMGII. It's different than the original version but really shows how to mix setting details with adventure hooks to great effect.
 

Inchoroi

Adventurer
Sandpoint is very good. James Jacobs and Erik Mona are quite strong at creating starter areas and Pathfinder has several good examples to choose from. James Jacobs did the version of Saltmarsh in the 3.5E DMGII. It's different than the original version but really shows how to mix setting details with adventure hooks to great effect.

My only real complaint is they didn't include actual dungeons for all the little things that can be done outside of the actual town of Sandpoint; so, sure, there's a few paragraphs describing whats in them, but nothing more than that. If you're running one of the APs out of there, that ends up fine--but if you're running a Sandbox, its not as useful. I still love it, though, as I love the majority of that setting.
 

Good to see some love around here for the Nentir Vale. Two of my most beloved campaigns I ran were situated in it. I really like that there aren't any metropolises around, (not counting Hammerfast) just Fallcrest sitting in the middle of the map as a last remnant of a bygone era. Besides that there is mostly wilderness and ruins with the occasional village. The sandboxy feeling also comes from the fact that imho the PCs really can have an impact on the Vale because there aren't many heroes like them running around. And there is some really gorgeous fan art of parts of the Nentir Vale that captures the feeling of it very well.
 



Zeromaru X

Arkhosian scholar and coffee lover
Besides the Realms, Dark Sun and Eberron, werent most of the adventures for 4E set in the Nentir Vale?

Nope. Most were set in a "neutral-ish" setting that had some elements of the PoL setting (such as the gods), but were not directly related to the Nentir Vale setting. Thanks to those elements you could drop them easily in the NV world, but they were not directly linked.

They did publish some adventures in the Vale, and some of the best adventures of this decade are among them (such as Reavers of Harkenwold or Madness at Gardmore Abbey).
 

Shadowdale. From there you can spread out to the various other Dales, the Forest of Cormanthor & Myth Drannor, the Moonsea or even Cormyr. The area has a built in antagonist, the Zhentarim and theres lots of setting information out there for each.

Waterdeep, Undermountain & Skullport is also great too. Again lots of source material available.

My 2e campaigns were always Dalelands based. As you said, the Zhents are built-in protagonists, and there are plenty of varied places to explore, especially Yûlash and Myth Drannor. They would often spill over into Cormyr as well. All of which are reasons that I desperately want to see the region updated for 5e...
 

Phlan from Pool of Radiance.

I dont run sandbox that often, but when I do they get immediate D&D goodness with the Slums, Sokol Keep, the auction, the library, the graveyard, pyramid island, the kobold cave, and eventually Tyranthraxus himself.

Its just an amazing sandbox.
I literally fired up the FR Gold Box games over the last few weeks and finished Pools of Darkness over the weekend. They're totally hack and slash, and of course with circa 1990 graphics, but I still love them anyway. They're a blast from a tactical standpoint, in a way few CRPGs have managed to replicate. I sometimes want to try to turn them into an actual 5e tabletop 1-20 campaign. I've actually based some of my Giant Elites on some of the giant variants encountered in the last two games.
 

All of which are reasons that I desperately want to see the region updated for 5e...

Id like to see a hardback or boxed set with the Dales, Cormyr, Cormanthor/Myth Drannor and the Moonsea for 5E. Something big enough to do it justice not just a paragraph here and paragraph here on areas.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Frog God Games has so many great options within their lost lands setting.

Huge sandboxy mega-dungeon and surrounding wilderness areas: Rappan Athuk

Massive Kitchen-Sink Fantasy City: Bards Gate

Dark, Gritty, horrific Rennaisance city and environs: The Blight

Norse-inspired area? Northlands Saga

Age of Sails piracy type game: Razor Coast

Boardlands gives you a variety of regions to explore

The Recently Released Grand Duchy of Ream details a specific, ancient, grasslands-culture kindom

I know you were not interested in the world setting but The Lost Lands source book is available via the World Anvil campaign management platform. The large, detailed world map has a layer when you can show adventures and source books that FGG has published for the area of the map you are looking at.
 

Tyler Do'Urden

Soap Maker
My 2e campaigns were always Dalelands based. As you said, the Zhents are built-in protagonists, and there are plenty of varied places to explore, especially Yûlash and Myth Drannor. They would often spill over into Cormyr as well. All of which are reasons that I desperately want to see the region updated for 5e...

I think you mean antagonists, unless you're running a very different Realms game than most...
 


Matrix Sorcica

Adventurer
My 2e campaigns were always Dalelands based. As you said, the Zhents are built-in protagonists, and there are plenty of varied places to explore, especially Yûlash and Myth Drannor. They would often spill over into Cormyr as well. All of which are reasons that I desperately want to see the region updated for 5e...
What is the go to guide to the Dalelands?
 

Advanced Rules Miscellany

Advertisement2

Advertisement4

Top