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General What's your favorite starter sandbox region?


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Inchoroi

Adventurer
Frog God Games has so many great options within their lost lands setting.

Huge sandboxy mega-dungeon and surrounding wilderness areas: Rappan Athuk

Massive Kitchen-Sink Fantasy City: Bards Gate

Dark, Gritty, horrific Rennaisance city and environs: The Blight

Norse-inspired area? Northlands Saga

Age of Sails piracy type game: Razor Coast

Boardlands gives you a variety of regions to explore

The Recently Released Grand Duchy of Ream details a specific, ancient, grasslands-culture kindom

I know you were not interested in the world setting but The Lost Lands source book is available via the World Anvil campaign management platform. The large, detailed world map has a layer when you can show adventures and source books that FGG has published for the area of the map you are looking at.

Ugh....

Okay, I put a lot of time and effort into that setting, and some of it is golden. Some of it, though, is hot garbage and I hate it with a passion. Over time, the more effort I put into it, the more the bad outweighed the good and I had to step away from it.

I will state, however, that the Quests of Doom books are bloody fantastic as filler stuff.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Ugh....

Okay, I put a lot of time and effort into that setting, and some of it is golden. Some of it, though, is hot garbage and I hate it with a passion. Over time, the more effort I put into it, the more the bad outweighed the good and I had to step away from it.

I will state, however, that the Quests of Doom books are bloody fantastic as filler stuff.

What have you found to be "hot garbage"? I'm not trying to bait you into an argument, you like what you like and hate what you hate. I'm just curious.

My only disappointments are generally related to the fact that in their rush to get these massive books to market, copy editing and play testing suffer. A lot of their conversions to 5e could use some work. I've also found errors and omissions in their maps in Rappan Athuk and Tegel Manor.

Regardless of what one things of the Lost Lands setting, what they are doing with it and World Anvil is very very cool. I hope it proves successful and prompts WotC, Paizo, Kobold Press and others to similarly create subscription models for setting material with cross-referenced, layered content.

The only thing that is missing is that World Anvil doesn't have an easy way to take content from a subscribed Realm and copy that into your own or to take a published realm and made a copy for yourself for your own campaign. I want to make use of all these cool new digital tools, but I have no interesting in making data entry a major part of my hobby. RealmWork's model was best but they were never able to monetize it. They should have went with an online, patreon/subscription model rather than a kickstarted, license-based offline software model.
 

Inchoroi

Adventurer
What have you found to be "hot garbage"? I'm not trying to bait you into an argument, you like what you like and hate what you hate. I'm just curious.

My only disappointments are generally related to the fact that in their rush to get these massive books to market, copy editing and play testing suffer. A lot of their conversions to 5e could use some work. I've also found errors and omissions in their maps in Rappan Athuk and Tegel Manor.

Regardless of what one things of the Lost Lands setting, what they are doing with it and World Anvil is very very cool. I hope it proves successful and prompts WotC, Paizo, Kobold Press and others to similarly create subscription models for setting material with cross-referenced, layered content.

The only thing that is missing is that World Anvil doesn't have an easy way to take content from a subscribed Realm and copy that into your own or to take a published realm and made a copy for yourself for your own campaign. I want to make use of all these cool new digital tools, but I have no interesting in making data entry a major part of my hobby. RealmWork's model was best but they were never able to monetize it. They should have went with an online, patreon/subscription model rather than a kickstarted, license-based offline software model.

The editing has always been an issue with them, both with 5e mechanics and in general. Its always struck me as what it exactly is: a mish-mash of a dozen or more authors all smashed together with duct tape and spit. The more I got into it, the more that the gaps bothered me to the point I couldn't use it anymore. I do like World Anvil, however, and wouldn't mind if Golarion's stuff were on it--but, they already have a huge wiki, so its not really necessary.

In the interest of transparency, I also have some issues with the owner and the operators of the company, so that colors my thinking on them; it wouldn't be something I'd discuss on here, though!
 


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