Fair enough. I was asleep at the time, so wasn't able to be sure.Hours? Seconds, mate!
What I like most, as I read from the beginning (I'm halfway through Origins), is how organic it all feels. The heritages, cultures, and such have a real narrative feel, not the bags of features of O5E, half of them crap. Every feature in A5E, even those that look more limited than O5E type origin features, clearly has a purpose and will be useful at some point. Many features are clearly designed to fit well with particular classes, too, or to supplement a "non-optimal" or "non-syergistic" class. The classes I've looked at have a similar well-motivated feel.
Reading O5E, I felt I was struggling to find combinations of race/class that fit my concepts for characters. With A5E, I find that every new section I read inspires multiple new, realizable concepts i hadn't even considered before!
I'm gonna add a favorite thing: the whimsy!In the Holdenshire adventure, one of the Travel Scenery encounters is simply "A shrubbery."
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As long as heritages get bonuses that are more favorable to one class than another—which isn't universal in A5e, but is present—heritage will never be a decision that's entirely decided by role-playing, unless you weren't planning on making your racial decision based on the class you wanted to play anyway.My favourite thing atm is that heritages don't grant any bonus to ability scores. I can now truly hope that players will choose their heritage according to their own preference and roleplay intentions rather than because of ability scores!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.