WinnableBadger
Explorer
It has to be the combat manuvers. Not only are they balanced but they will bring so much more fun to playing a martial character. Not only this, but it has led to classes gaining more out of combat options, as their levels are taken up less with combat stuff. Having fighters be so much more than just lots of attacks, while still retaining the fantasy of playing an expert warrior, is amazing to me. I can't wait to Countershot missiles out of the air, fight back to back with my Sanguine Knot allies, brand my enemies with a Dangerous Signature, Death Blow a Boss, Redirect a killing blow, become Unstoppable in the face of paralysis, pull off a Wounded Animal Gambit and make an awesome Victory Pose (even if I wish the effect was better
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