Lord Rasputin said:I'll be the odd man out, and say it:
GURPS is a better game than D&D 3e. IMNSHO.
When I GM, I use GURPS exclusively. I do not like, as a GM, the silliness of the D&D class/level/HP/alignment system, and prefer grittier games. GURPS does that well, and with a graceful core mechanic to boot.
Conaill said:
So whereas a D&D DM might say "No, you can't do that, because you don't have feat X", a GURPS GM would be much more likely to say "Hmm, that seems like a very complicated maneuver. Your attack will be at a -5. Still want to try?"
Numion said:
Gurps has silly things all of it's own. Due to blow-through rules you can't kill someone with a single bullet to the chest. It'll blow through and leave target at zero health.
Realistic indeed. Just don't try it at home![]()
Celtavian said:Personally, I liken to GURPS to the Mac/PC wars that evenutally the PC won.
GURPS is inherently a better system than D&D. Its rules are better and more realistic. Its character creation system more adaptive and creative. It gives the GM alot of latitude in adventure creation. It allows you to play any genre.
Where did they go wrong? GURPS was supported and marketed poorly. D&D was supported and marketed very well.
drnuncheon said:
This is one of those 'Murphy's Rules' that doesn't stand up on closer inspection of the system. Here's how it really works:
You won't kill someone instantly with a bullet to the generic chest region. They will go to 0 health and begin to make rolls every turn (that's every second) to remain conscious. If you're trying for realism, then you're probably using the bleeding rules, which means they've got a few minutes before they bleed to death.
If you shoot them in the vitals, on the other hand, then the blow-through is limited to HTx3 - which means that the average person (HT 10) is going to be at -20 and immediately making 3 rolls (trying to roll under HT on 3d6) to stay alive.
Halivar said:Since we do everything from scratch anyhow (and spend as much as three days on character creation)
Numion said:
And IIRC you can't hit the vitals unless aiming for them. Pretty strange that I couldn't kill someone with a snapshot to the chest. When one round is one second it's pretty much not killing if the target bleeds to death in minutes.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.